Ettin Mage
Lvl 10 large humanoid (giant) - melee/ranged - Aoe
M90
Ettin: Two heads are better than one.

Ettins ignore Blinded and mind affecting conditions that last 1 turn or less.

Choose one for each head.
  • (H1) Battle Mace. bludgeoning.
  • (H1) Heavy Swing. bludgeoning. On hit: Knockback 2.
  • (H1) Taunt.

    (Reach: 8) taunt a hero in reach.

  • ....................................................................
  • (H2) Flaming Fist. fire.
  • (H2) Flame Dart.(Range: 2-8) fire.
  • (H2) Pyroclasm (1 Use).

    (Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.

Made by SanityWithIn for Monster Monday Week 11: Duality.

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