Star Lord
Lvl 10 abberation - Ranged
1242
Damage Interactions.

Lightning (R)

Abberrant Mind.

Advantage on INT and WIL saves.

Choose one.
  • Arc Lightning.

    (Range: 12) 3d8 lightning. Also strike the next closest magnetized target. If this attack misses Star Lord takes the damage instead.

  • Magnetic Discharge.

    (Range: 6) 2d8+8 lightning to a hero and all other creatures within 2 spaces. Can only be cast on a magnetized target, ending the condition.

  • Magnetokinesis (1 Use).

    (Reach: 12) forcefully move a magnetized target 6 spaces.

Made by SanityWithIn for Monster Monday Week 6: Gravity.