Centaurs

Centaurs: Gallop.

Move your speed in a straight line (1/turn).

Centaur #2
Lvl 5 large fey - Skirmisher
560
Choose one.
  • Point Blank Shot.

    (Range: 2) 2d6+10.

  • Rain of Arrows (1 Use).

    (3x3 area in range: 8) 3d6.

Made by SanityWithIn for Nim+ Vol. 5.

Paper Forge: #46 Centaur #2
Lvl 7 large fey - Summoner
580
Soul Link.

Take 5 damage whenever one of your minions dies. Your minions die when you do.

  • Horn of the Ancients.

    Summon 6 Ancient Spirit Minions (size:d6). They act immediately.

Loot:

Made by SanityWithIn for Nim+ Vol. 5.

remixed from Centaur Druid
Centaur
Lvl 7 large fey - Skirmisher
M554
Trample.

You can Gallop through enemies. Creatures you pass through take 20 damage - DEX save. Hampered targets have disadvantage on their save.

  • Grass Cutter.

    2d6+5. On damage: Prone.

Made by SanityWithIn for Nim+ Vol. 5.

Paper Forge: #29 Centaur
Lvl 7 large fey - Support
560
Bramble Ward.

Designate an ally. That ally gains heavy armor. Restrains melee attackers when crit (escape DC 15 or any fire/slashing) ending Bramble Ward.

  • Thorn Whip.

    (Reach 2) 2d6. On hit: Prone.

Made by SanityWithIn for Nim+ Vol. 5.

remixed from Centaur Warrior
Centaur #2
Lvl 9 large fey - Ranged
580
Focused Shots.

Next attack deals +10 damage, but can't move and gallop this turn.

  • Piercing Shot.

    (Range: Line 12) 2d6+5

Made by SanityWithIn for Nim+ Vol. 5.

Paper Forge: #46 Centaur #2
remixed from Centaur Warrior
Centaur
Lvl 10 large fey - Support
H570
Choose one.
  • Rooting Shot (2x).

    (Range: 12) 2d6+5. On Damage: Restrained (escape DC 15 or any fire/slashing).

  • Issue Commands.

    A lower level ally takes another turn.

Loot: (still infused with a residue of the centaurs magic).

Made by SanityWithIn for Nim+ Vol. 5.

Paper Forge: #29 Centaur
remixed from Centaur Warrior