tawlguymat

Damage degrades its Armor quality: Heavy >> Medium >> None
If the party killed at least 3 druids, it is Vulnerable to Fire (taking double damage or ignoring armor)
- •Grasping Roots.
(Reach 6) 1d6+12 bludgeoning damage. On hit: Target is Grappled (DC 14). Grappled targets take 1d6 damage at the start of their turn.
- •Titanic Slam.
(Reach 3) 3d8+12 bludgeoning damage. On hit: Target is Prone.
- •Stomp.
(Only against Prone/Grappled targets) 2d8+20 bludgeoning damage.
When reduced to 0 HP, it begins to collapse. It gains 80 temporary HP. Until these are gone, it uses Titanic Slam against all adjacent targets at the start of every round

- •Grasping Roots (bludgeoning).1d8+9.
(Range 8) On hit: Target is Grappled (DC 12).
- •Shillelagh (bludgeoning).1d8+13

When a Berserker double moves, if they end between 6 and 12 spaces away from where they started, they may make a Heavy Tackle attack for free.
- •Greataxe (slashing).2d6+4
- •Heavy Tackle (bludgeoning).1d8+4.
On damage: Target is moved 4 spaces and is Prone.
- •Handaxe Toss (slashing).1d6+4.
(Range 4)