OlBlueHat
- •Morph.
Heal 10 HP
- Deal 1d6+10 Slashing damage
- Gain 1d10 Traits from the target
- Use one of those traits instantly
- •Invade.
STR or DEX Contest
- Fail = Target is considered Invaded
- Invaded: Target loses 1 AP and 10 HP at the end of their turn, wasting it on an action they cannot control
- •Errupt.
Only on a target that is Invaded, STR Save
- Fail = 1d4+1 Wounds or Half of their current HP and suffer Disadvantage 5 on STR checks and attacks until the end of the afflicted creature's next turn
- Save = Suffer 1 wound and Disadvantage 2 on next attack roll until end of the afflicted creatures next turn.
- •Strike.2d8+8
- •Throw.2d4+8.
Move target 6 Spaces
- •Rending Claw.
1d4+20. On hit, Disadvantage 2 on next save
- •Crushing Grasp.
1d4+30. On hit, target Grappled
- Grappled: Spend 2 AP or 5 HP to end. Reduce movement to 0 and apply Disadvantage 2
- •Call to Arms.
Heal all allies 10 HP, granting them Advantage 2.
- •Stinger Strike.
- Once per Combat
- 4d12+12 Poison Damage
- Target suffers Poisoned condition
- •Lust for Life.
If Lust is not applied, target half the party. If Lust is applied, target one hero.
- 2d12+3 Psychic Damage | Heal 25 HP per each target afflicted
- Apply Lust to a target
- Lust: Target must spend 1 AP to perform a weapon attack action, if they do, heal 1d6 HP. If they don't suffer 2d6 Psychic Damage
- •Hunt for Hunger.
- Contested DEX or WIL check.
- Fail = target suffers 6d6+12
- Increase Defended and Interposed AP cost to 3 AP
- •Pursuit of Power.
- STR Save | Disadvantage 3
- Fail = Target loses 1d6+1d4 Traits until end of combat
- Target also suffers 2d4+4 Psychic Damage.
150 HP | Transform into Mephistopheles, Bestial Hunger
- Gains Heavy Armor
- Gain Advantage 2 on all STR and DEX checks and saves
110 HP | Trigger Lust for Life, target entire party
- •Howling Hatred.
WIL. Save 18 | Save = Half 4d12+20
- Failed save = Stunned or -2 AP and Disadvantage on next roll
- •Scream of Pain.
STR. Save 15 | Save = Half 8d8+8
- Fail = -10 MP and suffer 1d4 AP until end of next turn
- •Soul Strike.
DEX. Save 15 | Save = Half 1d100+20
- Fail = Target rendered Unconscious, suffer 1d4 Wounds
When a Crit is rolled against her, takes 5 actions instantly
If max damage is rolled against her, takes 3 actions instantly.
- •Stinger.
Reach:3, 5d12+6 damage.
- •Ravager.
Attack for 2d10+20 damage.
- •High Time.
Launch a target 10, 1d12+12 damage.
At 107HP, uses Stinger twice in a row.
Today and Never More.
- Baku ends each action taken with High Time or Ravage in addition to another Action.

Can Teleport three times their movement speed within Layer 1
- •Healing Drone.
Heal Target ally for 20
- •Shock Bolas.1d6+6.
Bound.
- Target suffers -1 AP or 5 Additional Damage
- •Grav Trap.1d4+10.
Inverse or Increase
- Target suffers -2 AP and Half Movement Speed or 10 Additional Damage.
- •Shock Bombs.6d6+6.
DEX. Save: 16

Can end one status ailment afflicting them at the start of their activation.
- •Heavy Handed Swing.4d12+6.
Electric
- •Broad Swing.6d6+3.
Electric. Strikes all creatures adjacent to them in a 30ft. arc.

Advantage on Ranged attacks and ignore Disadvantage due to Melee Ranged penalties.
- Concussive Rifle.2d12+10.
Wide Burst
- May half damage to spread the damage to all creatures within a 15-ft cone.

- Shock Baton.4d4+4.
Static Cling
- Reduce damage by half to reduce AP by 2.