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OlBlueHat

Level 10 Solo Black Blood | Construct | Entertainer
300
DEX+++
After each hero action, choose one.
  • Morph.

    Heal 10 HP

    • Deal 1d6+10 Slashing damage
    • Gain 1d10 Traits from the target
    • Use one of those traits instantly
  • Invade.

    STR or DEX Contest

    • Fail = Target is considered Invaded
    • Invaded: Target loses 1 AP and 10 HP at the end of their turn, wasting it on an action they cannot control
  • Errupt.

    Only on a target that is Invaded, STR Save

    • Fail = 1d4+1 Wounds or Half of their current HP and suffer Disadvantage 5 on STR checks and attacks until the end of the afflicted creature's next turn
    • Save = Suffer 1 wound and Disadvantage 2 on next attack roll until end of the afflicted creatures next turn.
Lvl 6 large humanoid reptilian - Skirmisher
64
Choose one.
  • Strike.
  • Throw..

    Move target 6 Spaces

Level 9 Solo Large Humanoid Reptilian
M250
STR +++
After each hero's action choose one.
  • Rending Claw.

    1d4+20. On hit, Disadvantage 2 on next save

  • Crushing Grasp.

    1d4+30. On hit, target Grappled

    • Grappled: Spend 2 AP or 5 HP to end. Reduce movement to 0 and apply Disadvantage 2
  • Call to Arms.

    Heal all allies 10 HP, granting them Advantage 2.

  • Stinger Strike.
    • Once per Combat
    • 4d12+12 Poison Damage
    • Target suffers Poisoned condition
Level 11 Solo Humanoid Demon
300
15
After each hero's turn, choose one.
  • Lust for Life.

    If Lust is not applied, target half the party. If Lust is applied, target one hero.

    • 2d12+3 Psychic Damage | Heal 25 HP per each target afflicted
    • Apply Lust to a target
    • Lust: Target must spend 1 AP to perform a weapon attack action, if they do, heal 1d6 HP. If they don't suffer 2d6 Psychic Damage
  • Hunt for Hunger.
    • Contested DEX or WIL check.
    • Fail = target suffers 6d6+12
    • Increase Defended and Interposed AP cost to 3 AP
  • Pursuit of Power.
    • STR Save | Disadvantage 3
    • Fail = Target loses 1d6+1d4 Traits until end of combat
    • Target also suffers 2d4+4 Psychic Damage.
BLOODIED:

150 HP | Transform into Mephistopheles, Bestial Hunger

  • Gains Heavy Armor
  • Gain Advantage 2 on all STR and DEX checks and saves
LAST STAND:

110 HP | Trigger Lust for Life, target entire party

Level 10 Solo Construct Spirit
H250
15
End of each player turn, choose one.
  • Howling Hatred.

    WIL. Save 18 | Save = Half 4d12+20

    • Failed save = Stunned or -2 AP and Disadvantage on next roll
  • Scream of Pain.

    STR. Save 15 | Save = Half 8d8+8

    • Fail = -10 MP and suffer 1d4 AP until end of next turn
  • Soul Strike.

    DEX. Save 15 | Save = Half 1d100+20

    • Fail = Target rendered Unconscious, suffer 1d4 Wounds
Level 10 Solo Construct
H215
STR+ DEX+
Overdrive.

When a Crit is rolled against her, takes 5 actions instantly

Max Act.

If max damage is rolled against her, takes 3 actions instantly.

After each hero's turn, choose one.
  • Stinger.

    Reach:3, 5d12+6 damage.

  • Ravager.

    Attack for 2d10+20 damage.

  • High Time.

    Launch a target 10, 1d12+12 damage.

BLOODIED:

At 107HP, uses Stinger twice in a row.

LAST STAND:

Today and Never More.

  • Baku ends each action taken with High Time or Ravage in addition to another Action.
Gnome Artificer
Lvl 5 humanoid - Support
H35
Localized Elivator Access.

Can Teleport three times their movement speed within Layer 1

Choose one.
  • Healing Drone.

    Heal Target ally for 20

  • Shock Bolas..

    Bound.

    • Target suffers -1 AP or 5 Additional Damage
  • Grav Trap..

    Inverse or Increase

    • Target suffers -2 AP and Half Movement Speed or 10 Additional Damage.
  • Shock Bombs..

    DEX. Save: 16

Knight
Lvl 8 humanoid - Defender
H75
Focused.

Can end one status ailment afflicting them at the start of their activation.

Choose one.
  • Heavy Handed Swing..

    Electric

  • Broad Swing..

    Electric. Strikes all creatures adjacent to them in a 30ft. arc.

Town Guard
Lvl 5 humanoid - Ranged
H35
Expert Marksman.

Advantage on Ranged attacks and ignore Disadvantage due to Melee Ranged penalties.

Choose one.
  • Concussive Rifle..

    Wide Burst

    • May half damage to spread the damage to all creatures within a 15-ft cone.
Guard
Lvl 5 humanoid - Melee
H50
Choose one.
  • Shock Baton..

    Static Cling

    • Reduce damage by half to reduce AP by 2.