starkzero
This creature has Medium armor against ranged attacks.
At the end of each hero's turn, they suffer 5 damage (ignoring armor) if they didn't Assess or didn't succeed an Assess roll with one of their action.
- •Submit an argument.
3d4+6 (Reach 3). On hit: Dazed.
- •Shift its angle.
Teleport 6. 1d4+3 (Reach 6). On hit: Until the end of their next turn, they Assess with disadvantage.
At half HP, it tries to prove its point. Each hero make a DC 13 INT save. On a success, they suffer 5 damage (ignoring armor). On a failure, they may move, attack with a weapon or cast a cantrip for free, with the Encycloptera controlling the action
The Encycloptera is dying! 40 more damage and it dies. Until then, it chooses twice as it faces criticism and grasp for straws.
Condition inflicted by this creature is based on its favorite topic:
- Advanced theology: Blinded
- Elvish poetry: Charmed
- Theoretical arcana: Dazed
- Fiendish smut: Frightened
- Dwarven lineage: Slowed
- Goblin lexicon: Taunted
- Endless Logorrhea.2d4+8 (Reach 6).
On crit: Literary Obsession chosen condition.
- Buzzing trivia.1d4+5 (Reach 4).
On crit: Target’s next INT based roll is made with disadvantage (non cumulative). Wears off after camping/safe resting.
- •Apex strike.
Move 6. (Reach 3) 2d6+6. On damage, Prone.
- •Eldritch pheromones.
(1/round) Command your minions to move then attack.
- •Hive call.
Summon 2 shardling minions / hero (size: d6). Total minions number at the same time can't exceed 2 x number of heroes. They act at the end of each round.
- •Forced adaptation (4 uses).
A minion transforms into a type of non-minion shardling. Cost transformation LVL uses, rounded up.
At 110 HP, summon 1 Boneshell Shardling for every 2 heroes. They can interpose for the Broodlord while within Reach 2 of it.
At 0, the Broodlord is dying! 70 more damage and it dies! Summon 1 shardling minion / hero (size: d6), then loses access to Hive Call. From now on, ANY shardling within Reach 2 of the Broolord can interpose for it.
This shardling is nothing special, yet.
- Claw.
1d6 (follow minion rules)
Shardlings' attacks have Reach 4 as long as this is alive.
- Sticky belching.
(Reach 4) 2d6+4. On damage, Slowed.
Shardlings can't be critted as long as this is alive.
- Scythe claw.2d6+6
This shardling is nothing special, yet.
- Claw.2d6
Add +1 to Assess DC against shardlings as long as this is alive.
- Confusing strike.2d6+3
Heroes have disadvantage on their Stealth check as long as this is alive.
- (2×) Sharp claws.1d6+1
Shardlings’ attacks don’t miss on a 1 as long as this is alive.
- (2×) Precise stabbing.1d6+1
Shardling attacks deals psychic damage (ignoring armor) as long as this is alive.
- Fraying sanity.
(Reach 4) 2d4+6 psychic damage (ignoring armor). On damage, Dazed.