S

starkzero

Level 4 Solo Brainy Insect
38/hero
++INT
Paper storm.

This creature has Medium armor against ranged attacks.

Introduce thesis.

At the end of each hero's turn, they suffer 5 damage (ignoring armor) if they didn't Assess or didn't succeed an Assess roll with one of their action.

Choose one.
  • Submit an argument.

    3d4+6 (Reach 3). On hit: Dazed.

  • Shift its angle.

    Teleport 6. 1d4+3 (Reach 6). On hit: Until the end of their next turn, they Assess with disadvantage.

BLOODIED:

At half HP, it tries to prove its point. Each hero make a DC 13 INT save. On a success, they suffer 5 damage (ignoring armor). On a failure, they may move, attack with a weapon or cast a cantrip for free, with the Encycloptera controlling the action

LAST STAND:

The Encycloptera is dying! 40 more damage and it dies. Until then, it chooses twice as it faces criticism and grasp for straws.

Lvl 2 small insect
632
Literary Obsession.

Condition inflicted by this creature is based on its favorite topic:

  • Advanced theology: Blinded
  • Elvish poetry: Charmed
  • Theoretical arcana: Dazed
  • Fiendish smut: Frightened
  • Dwarven lineage: Slowed
  • Goblin lexicon: Taunted
  • Endless Logorrhea. (Reach 6).

    On crit: Literary Obsession chosen condition.

Lvl 1/2 small insect
15
  • Buzzing trivia. (Reach 4).

    On crit: Target’s next INT based roll is made with disadvantage (non cumulative). Wears off after camping/safe resting.

Level 7 Solo Huge Shardling Progenitor
M220
STR+ WIL+
After each hero's turn, choose one :
  • Apex strike.

    Move 6. (Reach 3) 2d6+6. On damage, Prone.

  • Eldritch pheromones.

    (1/round) Command your minions to move then attack.

  • Hive call.

    Summon 2 shardling minions / hero (size: d6). Total minions number at the same time can't exceed 2 x number of heroes. They act at the end of each round.

  • Forced adaptation (4 uses).

    A minion transforms into a type of non-minion shardling. Cost transformation LVL uses, rounded up.

BLOODIED:

At 110 HP, summon 1 Boneshell Shardling for every 2 heroes. They can interpose for the Broodlord while within Reach 2 of it.

LAST STAND:

At 0, the Broodlord is dying! 70 more damage and it dies! Summon 1 shardling minion / hero (size: d6), then loses access to Hive Call. From now on, ANY shardling within Reach 2 of the Broolord can interpose for it.

Aspect : None.

This shardling is nothing special, yet.

  • Claw.

    1d6 (follow minion rules)

Lvl 2 aberration (shardling)
Aspect : Saliva.

Shardlings' attacks have Reach 4 as long as this is alive.

  • Sticky belching.

    (Reach 4) 2d6+4. On damage, Slowed.

Lvl 3 aberration (shardling)
M28
Aspect : Bones.

Shardlings can't be critted as long as this is alive.

  • Scythe claw.
Lvl 1/2 aberration (shardling)
18
Aspect : None.

This shardling is nothing special, yet.

  • Claw.
Lvl 1 aberration (shardling)
21
Aspect : Skin.

Add +1 to Assess DC against shardlings as long as this is alive.

  • Confusing strike.
Lvl 1 aberration (shardling)
28
Aspect : Eyes.

Heroes have disadvantage on their Stealth check as long as this is alive.

  • (2×) Sharp claws.
Lvl 1 aberration (shardling)
26
Aspect : Tendons.

Shardlings’ attacks don’t miss on a 1 as long as this is alive.

  • (2×) Precise stabbing.
Lvl 5 aberration (shardling)
433
Aspect : Synapses.

Shardling attacks deals psychic damage (ignoring armor) as long as this is alive.

  • Fraying sanity.

    (Reach 4) 2d4+6 psychic damage (ignoring armor). On damage, Dazed.