Strahd (Toying with the Party)
Level 4 Solo Vampire Lord
M120
ALL+
Sanguine Cloak.

(1/turn) Deal 1d10 necrotic damage whenever you are hit, the attack is reduced by this amount.

Sunscorn.

Vulnerable to radiant. After taking radiant damage, use Beguile as a Reaction, they roll with disadvantage.

After each hero's turn, choose 1:
  • Sanguine Strike.

    1d10+5 damage, your target is considered Bloodied for 1 round. Fly 8 before or afterwards.

  • Beguile.

    (If no one is Beguiled) Beguile a target on a failed DC 12 WIL save (disadvantage if Bloodied).

  • Beckon.

    Move a Beguiled creature adjacent to you and bite them: 2d10+10 damage and 1 Wound.

BLOODIED:

At 60 HP, gain Mistform. No longer vulnerable to radiant.

LAST STAND:

At 0 HP, Strahd disappears into mist and then reappears slightly out of range. He looks mostly unharmed, and says with an infuriating smirk. "Not bad. Perhaps you're worth playing with after all" and then disappears into mist.

Beguiled. Dazed. Cannot defend or interpose. Damage ends.

Feel free to still use Utility Spells (p24) to affect things out of combat, but keep things simple inside of combat.

Remember, Strahd cannot cross running water (like Rivers) or enter houses without an Invitation!

Use Sanguine Strike a lot, and rarely Beguile and Beckon. Spread damage around.

Use Beguile and Beckon frequently. Try to focus down one target.

remixed from Strahd Von Zarovich

Collected In