Drunkard

Drunkard: Drunk.

Falls Prone when missing with an attack.

Drunken Townsman
Lvl 1/4 humanoid - minion
  • Punch.

    1d4 (follows minion rules).

Made by SanityWithIn for Monster Monday Week 17: City.

Lvl 1/2 humanoid - brute - Melee
18
  • Improvised Weapon...

    On crit: The weapon breaks.

Made by SanityWithIn for Monster Monday Week 17: City.

Level 3 Solo Drunken Fist (and also a Dragon)
M100
DEX+
Drunken Master.

Ignores disadvantage on all attacks and has Heavy Armor while prone.

After each hero's turn, move 6 and choose one.
  • Dragon Fist.

    1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.

  • Belch.

    Daze an adjacent target. DC 11 STR save or become drunk.

  • Fire Belch (0 uses).

    (Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.

BLOODIED:

At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.

LAST STAND:

Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage (1d4a+12).

Lvl 3 humanoid - Controller
33
Choose one.
  • Razorwind..

    slashing (Vicious) Also damages up to 1 adjacent target.

  • Grease.

    (2x2 area in Range: 6) DC 10 DEX save or prone.

Made by SanityWithIn for Monster Monday Week 17: City.

Lvl 5 humanoid - brute - Melee
50
Drunken Master.

Ignores disadvantage on all attacks and has Heavy Armor while prone.

Choose one.
  • Swift Fists (2x).
  • Backflip...

    On hit: No longer prone. (Can only be used while prone)

Made by SanityWithIn for Monster Monday Week 17: City.