Layer 1 | Save Tucker

The Soul Cage retrieved, the party ventures into the high gardens of Layer 1 to save their fallen friend and potentially silence the robotic uprising once and for all.

Guard
Lvl 5 humanoid - Melee
H50
Choose one.
  • Shock Baton..

    Static Cling

    • Reduce damage by half to reduce AP by 2.
Town Guard
Lvl 5 humanoid - Ranged
H35
Expert Marksman.

Advantage on Ranged attacks and ignore Disadvantage due to Melee Ranged penalties.

Choose one.
  • Concussive Rifle..

    Wide Burst

    • May half damage to spread the damage to all creatures within a 15-ft cone.
Gnome Artificer
Lvl 5 humanoid - Support
H35
Localized Elivator Access.

Can Teleport three times their movement speed within Layer 1

Choose one.
  • Healing Drone.

    Heal Target ally for 20

  • Shock Bolas..

    Bound.

    • Target suffers -1 AP or 5 Additional Damage
  • Grav Trap..

    Inverse or Increase

    • Target suffers -2 AP and Half Movement Speed or 10 Additional Damage.
  • Shock Bombs..

    DEX. Save: 16

Knight
Lvl 8 humanoid - Defender
H75
Focused.

Can end one status ailment afflicting them at the start of their activation.

Choose one.
  • Heavy Handed Swing..

    Electric

  • Broad Swing..

    Electric. Strikes all creatures adjacent to them in a 30ft. arc.

Level 10 Solo Construct
H215
STR+ DEX+
Overdrive.

When a Crit is rolled against her, takes 5 actions instantly

Max Act.

If max damage is rolled against her, takes 3 actions instantly.

After each hero's turn, choose one.
  • Stinger.

    Reach:3, 5d12+6 damage.

  • Ravager.

    Attack for 2d10+20 damage.

  • High Time.

    Launch a target 10, 1d12+12 damage.

BLOODIED:

At 107HP, uses Stinger twice in a row.

LAST STAND:

Today and Never More.

  • Baku ends each action taken with High Time or Ravage in addition to another Action.

The steel protector of Tucker Ranford built to defend him at all cost, even her own life.

Level 10 Solo Construct Spirit
H250
15
End of each player turn, choose one.
  • Howling Hatred.

    WIL. Save 18 | Save = Half 4d12+20

    • Failed save = Stunned or -2 AP and Disadvantage on next roll
  • Scream of Pain.

    STR. Save 15 | Save = Half 8d8+8

    • Fail = -10 MP and suffer 1d4 AP until end of next turn
  • Soul Strike.

    DEX. Save 15 | Save = Half 1d100+20

    • Fail = Target rendered Unconscious, suffer 1d4 Wounds