Kobolds (Nimble GM Guide)

From the Nimble GM guide. Copyright © 2025 Nimble Co. Reproduced for easy searching under the Nimble 3rd Party Creator License.

Lvl 1/4 small
  • Slash.

    1d6 (follows minion rules)

Kobold
Lvl 1/3 small
12
Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

  • Stab..

    (or Sling, Range 8)

H16
Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

CLANG!

Allies who hear your clanging, roll 1 additional die whenever they attack.

Lvl 1/2 small
15
Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Revenge!

When an ally dies, you may move up to 6 spaces before using your Nooooo! ability.

  • Stab..

    (or Sling, Range 8)

Lvl 1 small
26
Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Trap!

When an enemy moves adjacent to you or an ally, they trigger one of your traps!

  • Throw Scorpion (2x)..

    (Range 8)

  • Trap: BEEES..

    Doesn't miss. Half as much to ALL adjacent creatures.

  • Trap: HIDDEN NET.

    Restrained (escape DC 10)

Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Hold!

Adjacent allies gain Medium Armor.

  • Stab (2x)..

    (or Sling, Range 8)