Forest Denizens of Kyrandia

This collection is for the forest dwellers in my homebrew world

Wererat Giant Rat
Lvl 1/4 small animal - Melee
66
Sewer Monster: Filthy.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Pack Tactics.

Advantage against enemies, if an ally is adjacent to it.

Choose one.
  • Bite.

    1d4+1.

Lvl 1/4 small beast - reptiles - Striker
668
Choose one.
  • Bite.

    1d4+1. On Hit. Poisoned until healed or Make Camp

Lvl 1/4 small beast - mammal - Melee
612
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Bite.

    1d4+1

Lvl 1/3 beast - mammal - Skirmisher
815
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Bite.

    1d6+2. On Crit. Prone

Lvl 1/3 beast - mammal - Melee
815
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Bite.

    1d6+2

Stirge
Lvl 1/2 tiny dungeon denizens
10
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Latch On.

    1d4+2. On hit: Latched On.

Lvl 1/2 large beast - mammal - Striker
815
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • Gore.

    2d8+2

Lvl 1/2 beast - mammal - Melee
818
Pack Tactics.

Advantage against creatures, if an ally is adjacent to it.

Choose one.
  • Bite.

    1d4+3. on Crit. Prone

Lvl 1/2 beast - mammal - Melee
818
Aggressive.

+4 speed if moving toward enemies.

Choose one.
  • Gore.

    1d6+3. On Crit, Vicious

Lvl 1/2 large beast - mammal - Melee
1018
Choose one.
  • • Kick.

    1d6+3

  • • Bite.

    1d4+4

remixed from Draft Horse
Forest Spirit (Horns)
Lvl 1/2 small forest denizens
H8
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

  • Thorn Seed.

    2d6+2. (6ft)

Lvl 1 large beast - mammal - Striker
818
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • Gore.

    2d8+4

Lvl 1 beast - mammal - Melee
61026
Big Cats: Ambusher.

They always act first when combat starts

Choose one.
  • • Rend 2x.

    1d8+1

  • • Bite.

    2d8+2

Lvl 1 beast - mammal - Melee
4826
Choose one.
  • Rend 2x.

    1d8+1

Lvl 1 large beast - invertebrate - Aoe
626
Choose One
  • Venomous Stinger.

    1d8. On hit, target is poisoned until healed or Make Camp. All creatures within the swarm are attacked

Lvl 1 huge beast - mammal - Aoe
626
Filthy.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Scurry away.

When hit, a huge swarm divides themselves into two large ones

Choose one.
  • Swarm Bite.

    1d8+1. Any creature within the swarm takes damage

remixed from Large Swarm of rats
Lvl 1 small beast - reptiles - Aoe
6620
Choose one.
  • Bite.

    1d8. On Hit. Poisoned until healed or Make Camp. All creatures within the swarm are attacked

remixed from Viper
Lvl 1 beast - mammal - Melee
4826
Big Cats: Ambusher.

They always act first when combat starts

Choose one.
  • • Rend 2x.

    1d8+1

  • • Bite.

    2d8+2

Lvl 1 tiny dinosaur - brute - Melee
88
Pack Tactics.

Advantage against creatures, if an ally is adjacent to it.

  • • Bite.

    1d4+2 piercing. On crit: Riding. Then:

  • • Claw.

    1d4 slashing.

Made by SanityWithIn for Monster Monday Week 14: Time.

Lvl 1 beast
28
  • Fist (2x).

    1d6+2. (or Rock, Range 6)

Bbyteslicer
Awakened Shrub
Lvl 1 small forest denizens
H8
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

Caustic Eruption.

On death: 4d6 acid damage to all adjacent creatures.

  • Grab.

    DC 12 DEX save or Grappled.

Giant Spider
Lvl 2 underground
M27
  • • Shoot Web.

    1d8+2. (6ft) On hit: Restrained (escape DC 12, or any slashing/fire damage).

  • • Bite.

    2d8+4. (Hampered target) Poisoned (magical healing ends).

Lvl 2 beast - reptiles - Striker
1034
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • • Bite.

    2d8+4

  • • Talons.

    1d4+10. on crit. Vicious,

Lvl 2 large beast - mammal - Melee
834
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

Choose one.
  • Bite.

    2d8+4

remixed from Hyena
Ogre
Level 2 Solo Large Dumb Ogre
M75STR+ INT-
After each hero's turn, choose one:
  • • Move & Smack.

    1d8+2. Move 8. On damage: Prone.

  • • Grab & Throw.

    1d8+2. On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.

BLOODIED:

At 37 HP, Pudge's damage increases to 1d12+2.

LAST STAND:

Pudge is dying! 20 more damage and he dies. Until then, Pudge can move 6 spaces, and use Grab & Throw each turn.

Lvl 3 large beast - mammal - Melee
841
Pack Tactics.

Advantage against creatures, if an ally is adjacent to it.

Call the Pack.

1/Encounter, The wolf howls, calling its pack to aid it, summon one Timber Wolf per hero

Choose one.
  • Bite.

    1d4+12. On Crit. Prone

Lvl 3 large beast - mammal - Melee
4841
Fearsome Roar.

1/encounter. Frighten enemies within Range 8 on a failed DC11 WIL save.

Choose one.
  • Rend 2x.

    1d8+4

Lvl 3 large beast - mammal - Melee
4841
Big Cats: Ambusher.

They always act first when combat starts

Agile.

Doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.

Choose one.
  • • Rend 2x.

    1d8+4. On Hit. Grappled (escape DC 11)

  • • Bite.

    2d8+6

Lvl 3 large beast - reptiles - Melee
Choose one.
  • • Skull shove.

    2d8+6. Reach 2, on crit. Target is thrown 2 spaces up in the air

  • • Clobbering Charge.

    2d8+6. Move up to speed, for each space moved knock target back the same amount

Lvl 4 large beast - mammal - Melee
849
Aggressive.

+4 speed if moving toward enemies.

Choose one.
  • Gore.

    1d6+14. On Crit, Vicious

Lvl 5 huge beast - mammal - Striker
1058
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • • Gore.

    2d8+10

  • • Hooves.

    2d8+10. Req. Prone target

Lvl 5 large beast - mammal - Melee
4858
Fearsome Roar. .

1/encounter. Frighten enemies within Range 8 on a failed DC12 WIL save.

Bloodthirsty.

Has advantage on attacks against Bloodied targets.

Choose one.
  • • Rend 2x.

    1d8+6. On hit, DC12 STR or Grappled

  • • Bite.

    1d4+17. Req. Grappled. If Crit, Vicious

Lvl 5 large beast - mammal - Striker
1041
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • Gore.

    3d8+10

Lvl 5 large beast - reptiles - Melee
658
Choose one.
  • • Bite.

    1d4. On Hit. Grappled (Escape DC12) and use Constrict

  • • Constrict.

    2d8+8. Req. Grappled creature

Stirge
Lvl 6 small dungeon denizens
60
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Latch On.

    1d12+10. On hit: Latched On.

Lvl 7 huge beast - reptiles - Melee
1079
Serrated Teeth.

All crits are Vicious

Choose one.
  • Bite.

    3d8+10. Reach 2, on Crit. Vicious

Lvl 7 huge dinosaur - Defender
M68
  • Tail.

    (Reach: 2) 4d6+4 bludgeoning. On damage: Dazed.

Made by SanityWithIn for Monster Monday Week 14: Time.

Lvl 8 huge beast - reptiles - Melee
891
Dorsal Deflection.

The Stegosaurus uses it Dorsal plate as armor, and until a critical hit occurs or its bloodied, whatever comes first it has Medium Armor

Choose one.
  • Tail Swipe.

    3d8+12. Reach 3, on Crit. Vicious

Lvl 9 huge dinosaur - brute - Melee
10104
Trample.

Can move through spaces occupied by medium or smaller creatures; Dealing 10 bludgeoning to them on its way.

  • Gore.

    4d8+6 piercing. On damage: Knockback primary die spaces.

Made by SanityWithIn for Monster Monday Week 14: Time.

Lvl 10 gargantuan beast - reptiles - Melee
8118
Choose one.
  • • Stomp.

    4d8+12

  • • Tail.

    2d8+7. Reach 4, on hit Knocked back Primary die spaces

Lvl 12 huge beast - mammal - Melee
8149
Fearsome Roar.

1/Encounter. The Giant Ape lets out a giant roar that instill fear in anyone who hears it. All that can hear the roar must make a DC16 WIL save or be frightened for 1d4 rounds

Choose one.
  • • Fist 2x.

    3d8+4. On Crit, Grappled

  • • Hurl Creature.

    5d8+11. Req. Grappled Creature. Hurl a creature 3d4 spaces

  • • Tree Swipe.

    5d8+11. Cone 5, all creatures in cone must make a DC16 DEX save, on success they take half damage

Lvl 13 huge dinosaur - brute - Melee
10160
Crushing Bite.

Bite deal 1 wound against grappled creatures.

  • • Bite.

    4d10+10 piercing. On damage: Grappled. Then:

  • • Tail Swipe.

    (Reach: 2) 2d10+2 bludgeoning. On damage: Knockback primary die spaces.

Made by SanityWithIn for Monster Monday Week 14: Time.