[Dark Sun] Gith Tribes
1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.
- Skewer.
1d8.
1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.
- Veteran Spear.
(Reach 2) 1d8+3 piercing, on damage: regain Martial Trance.
1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.
- Barbed Harpoon.
(Range 8) 1d8+4 piercing, on damage: Pulled 2sq in direction of the gith (4sq on crit).
1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.
When a gith dies within Range 8, heal 4 HP to an ally (can be you).
- •Corruption Bolt.
(Range 12) 2d8+2 necrotic, on damage: Poisoned until the end of their turn.
- •Torpor.
(Range 4, Burst 2) 1d8+4, on hit: STR DC 12 or Slowed.
1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.
Attacks against you miss on 1-2.
- •Inhumane Horde.
(Reach 8) Summon a Gith Raider minion near Full Cover.
- •Vicious Halberd.
(Reach 2) 1d8+3 piercing, Vicious.