Gith

Gith: Martial Trance.

1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.

Lvl 1/3 deformed minion
7
  • Skewer (or Stone Throw, Range 6).

    1d6.

Lvl 2 deformed thrower - Ranged
7726
  • Barbed Harpoon.

    (Range 8) 2d6+4 piercing, on damage: Pulled 2sq in direction of the gith (3sq on crit).

Lvl 3 deformed barbarian - Melee
M733
  • Veteran Spear.

    (Reach 2) 2d6+4 piercing, on damage: regain Martial Trance.

Lvl 6 corrupted advisor - Controller
777
Blood Rites.

When a gith dies within Range 8, heal 7 HP to an ally (can be you).

Choose one.
  • Corruption Bolt.

    (Range 12) 2d6+10 necrotic, on damage: Poisoned until the end of their turn.

  • Torpor.

    (Range 4, Burst 2) 1d6+6, on hit: STR DC 13 or Slowed.

Lvl 9 exalted raider - Summoner
H867
Psionic Guard.

Attacks against you miss on 1-2.

Choose any two.
  • Inhuman Horde.

    (Reach 12) Summon two Gith Raider minions near Full Cover. Regain Martial Trance.

  • Vicious Halberd.

    (Reach 2) 2d6+6 piercing, Vicious.

  • Psychic Battering.

    (Reach 6) 2d6 psychic, can't be Defended. On dmg: reduce the hero's Armor by 12 until the end of their next turn.

BLOODIED:

Summon 1 Gith Raider / hero near Full Cover at Reach 12.

Lvl 10 corrupted advisor - Controller
7120
Blood Rites.

When a gith dies within Range 8, heal 7 HP to an ally (can be you).

Choose A or B, THEN Cascading Spell:
  • A. Corruption Bolt.

    (Range 12) 3d6+12 necrotic, on damage: Poisoned until the end of their turn.

  • B. Torpor.

    (Range 6, Burst 2) 2d6+6, on hit: Slowed.

  • Cascading Spell.

    On turn 1, cast any T0 spell. On turn 2, cast any T1 spell. On turn 3, cast any T2 spell. On turn 4, get back to 1.

The Orb is rather visibly resting in his left hand.

remixed from Gith Defiler