Heroic ElfMedium

You know Elvish.

Lifetime(s) of Experience.

The Disadvantaged Save granted by your class becomes neutral. You gain Advantage on saves for any KEY stat not already granted by your class.

Meditative Trance.

Add KEY instead of STR to HP regained with Hit Dice. Whenever you Safe Rest, choose 1 skill to roll with Advantage until your next Safe Rest.

Master of Sword and Sorcery (High Elf).

(KEY/Safe Rest) Change any weapons you wield (granting proficiency) or saves you inflict to one of your KEY stats, gain +2xKEY damage or +KEY DC.

Slyvan Heritage (Wood Elf).

Advantage on Initiative. When in Cover, Move for free.