The Witcher School
Witcher's signs as a School of Magic.
Aard
Cantrip, AoEReach:
Cone 3.
Push an WIL adjacent medium or smaller creatures WIL spaces away from you.
Axii
Cantrip, Single TargetReach:
3.
Charm the target on a failed WIL save this round.
Igni
Cantrip, AoEReach:
Cone 3.
Damage:1d4.
You hurl a mote of fire at a creature or objects within range.
Quen
Cantrip, SelfReaction:
When attacked. Defend for free. Gain KEY temp HP, the temp HP are lost at the start of your next turn. .
Yrden
Cantrip, AoEConcentration:
Up to 1 minute.
Range:
1.
When employed it slows down all enemies that enter its range and have disadvantage to attack, 1/encounter.