Your attacks deal half damage to prone targets, and you have disadvantage to attack them.
Whenever a hero or their player says your name (in OR out of character), you learn their location and your next attack's primary die increases by 1.
- •Claws.
Move 6, then attack for 1d12+12 (Reach: 2).
- •Horns.
Attack for 2d12+24 (Reach: 2).
- •Call Tree Spirits (once).
Summon 5 Tanglers within Reach: 3. You cannot act until the hero you just acted after acts again.
- •Animate Tree (once).
Summon 1 Treant within Reach 2. You cannot act until the hero you just acted after acts again.
When bloodied, The Thing in the Maples regains it's used of (once) abilities and uses Call Tree Spirits and Animate Tree on its next turn.
The Thing in the Maples is dying! 100 more damage and it's dead! It can now reuse Animate Tree after it's last summoned Treant dies.
The Thing in the Maple's name is whatever the story or players decide. My players defaulted to calling it a Wendigo, so it got stronger whenever they said Wendigo.