Tall Folk
These guys are super tall. Great monsters to use to encourage your players to assess. Describe these creatures as too tall to reach the ground, with body's that don't allow for them to bend over well.
Your attacks deal half damage to prone targets, and you have disadvantage to attack them.
You have heavy armor against piercing and slashing attacks. You have no armor against bludgeoning attacks.
- Bone Axe.1d12+5
Poorly animated skeleton of a troll made by a novice necromancer.
You have no armor against bludgeoning attacks but heavy armor against piercing.
- •Claw (×2).1d10+6
- •Hide!
Until your next turn, gain Heavy Armor and if you are hit by an attack within Reach: 1, attack back with 1d10.
When another plant is killed, attack for free immediately.
- •Uprooted Tree.6d4+10.
Reach: 2
- •Vine Whip.1d4+10.
Reach: 6
This poor ent is covered in vines that limit his movements! Maybe helping him will calm him down?
Whenever a hero or their player says your name (in OR out of character), you learn their location and your next attack's primary die increases by 1.
- •Claws.
Move 6, then attack for 1d12+12 (Reach: 2).
- •Horns.
Attack for 2d12+24 (Reach: 2).
- •Call Tree Spirits (once).
Summon 5 Tanglers within Reach: 3. You cannot act until the hero you just acted after acts again.
- •Animate Tree (once).
Summon 1 Treant within Reach 2. You cannot act until the hero you just acted after acts again.
When bloodied, The Thing in the Maples regains it's used of (once) abilities and uses Call Tree Spirits and Animate Tree on its next turn.
The Thing in the Maples is dying! 100 more damage and it's dead! It can now reuse Animate Tree after it's last summoned Treant dies.
The Thing in the Maple's name is whatever the story or players decide. My players defaulted to calling it a Wendigo, so it got stronger whenever they said Wendigo.