Sci-Fi
(1/round) 1d8+4 damage to a creature that hit him with a melee attack
- •Bash.2d8+4
- •Get in here!
(Reach 10) Call 2d4 Army men minions to join the fight. They appear somewhere logical within reach.
- •No Quarters!
Two Allies who can hear the captain take action immediately
Trigger: Thalen is damaged by a melee attack. Response: Thalen may bump his Armor to Medium against that attack, reducing the damage accordingly.
- •Rapier.1d8+3.
(Piercing, Martial, Finesse)
- •Crossbow, Light.1d8+3.
(Piercing, Simple, 2-handed, Load: 1 action, Range 8) On a hit, you can reduce the target’s Speed by 10 feet until the end of its next turn.
A self-styled gentleman thief, Thalen follows a strict personal code—he never kills and always honors his word. He loves luxury but quickly squanders the riches he steals.
A successful Arcana check (DC 5 + your level) made as 2 actions within Reach: 1 will cause you to turn coat and support whoever hacked you... At least for a while!
You are immune to psychic and poison damage, vulnerable to lightning damage, and anti magic effects destroy you completely.
You are exceptionally vulnerable to comedic deception. If you can go along with a joke... You will. As long as it's funny!
- Magic Blaster.1d4+1 (Range: 6)
Works really well as a minion.
- •Mace to the face.1d8+2.
On crit: Dazed.
- •Shield of Faith.
(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).
Made by SanityWithIn for Monster Monday Week 29: Support.
A successful Arcana check (DC 5 + your level) made as 2 actions within Reach: 1 will cause you to turn coat and support whoever hacked you... At least for a while!
You are immune to psychic and poison damage, vulnerable to lightning damage, and anti magic effects destroy you completely.
You are exceptionally vulnerable to comedic deception. If you can go along with a joke... You will. As long as it's funny!
- •Magic Blaster.1d4+1 (Range: 6).
Then:
- •Get to Work!
Another Magical Droid within Reach: 8 makes an attack if they can hear you.
A successful Arcana check (DC 5 + your level) made as 2 actions within Reach: 1 will cause you to turn coat and support whoever hacked you... At least for a while!
You are immune to psychic and poison damage, vulnerable to lightning damage, and anti magic effects destroy you completely.
You are exceptionally vulnerable to comedic deception. If you can go along with a joke... You will. As long as it's funny!
- •Magic Blaster.2d8+6 (Range: 6)
- •Bio-gun.1d8+2.
Attacks all biological creature in a 3 square cone with psychic damage.
A successful Arcana check (DC 5 + your level) made as 2 actions within Reach: 1 will cause you to turn coat and support whoever hacked you... At least for a while!
You are immune to psychic and poison damage, vulnerable to lightning damage, and anti magic effects destroy you completely.
- •Build Wall.
Magically build a wall that is 2 squares tall, 2 squares long, and half a square wide. It has 25 HP.
- •Trap Wall.
Place a trap on a wall that deals 20 piercing damage to the first creature that attacks the wall within Reach: 1.
Manufacturer's notes: Great for building your tower. Two for one special going on until next year!
A successful Arcana check (DC 5 + your level) made as 2 actions within Reach: 1 will cause you to turn coat and support whoever hacked you... At least for a while!
You are immune to psychic and poison damage, vulnerable to lightning damage, and anti magic effects destroy you completely.
When you crit, deal an extra 1d12 damage and die.
- Brawl.2d12
Manufacturer's notes: Made for physical labor, not combat. May overheat in a fight!
A successful Arcana check (DC 5 + your level) made as 2 actions within Reach: 1 will cause you to turn coat and support whoever hacked you... At least for a while!
You are immune to psychic and poison damage, vulnerable to lightning damage, and anti magic effects destroy you completely.
At the start of your turn, shine your spotlight at a creature. If you are within Reach: 6, they have -1 to all primary die they roll.
Manufacturer's notes: Their lights might be a little too strong... Keep them at a distance.
On crit: deal +4 damage
Allies within Range 4 gain Parry: attacks miss on 1 or 2
- •Focus fire! .
Allies within Reach 4 gain advantage on their next attack against the designated target
- •Reload! .
An ally within Reach 4 reloads a weapon
- •Sword (x2).1d8+3
- •Pistol.1d3+6.
Reach 6
On crit: deal +4 damage
- •Rifle.1d3+6.
Range 8
- •Bayonet.1d8+4
On crit: deal +4 damage
- •Pistol.1d3+8.
Reach 6
- •Sword x2.1d8+3.
On crit: Prone