T

Tivaan

Zombie 1
Lvl 1/4 undead
415
Undead Fortitude.

When damage would reduce the zombie to 0 HP, it makes a STR save (DC 5 + damage taken) unless the damage is radiant or a critical hit; on a success it drops to 1 HP instead.

  • Slam. Bludgeoning Damage
Paper Forge: #65 Zombie 1
Lvl 3 undead
M82
Multiattack.

Two attacks Necrotic Sword and/or Necrotic Bow in any order. (One attack may be replaced with Drink Life).

Choose one.
  • Necrotic Sword. Slashing Damage + Necrotic Damage
  • Necrotic Bow. Piercing Damage + Necrotic Damage
  • Drink Life. Necrotic Damage.

    (Roll 1d6 recharges on 5–6). One creature within 5 ft.; DC 13 STR save; the wight regains HP equal to necrotic damage dealt (half damage on success, no healing).

Dwarf Fighter
Lvl 1/4 humanoid
11
Multiattack.

One Shortsword and one Sling attack, in any order.

Choose one.
  • Shortsword. Piercing Damage
  • Sling. Bludgeoning Damage.

    Range: 30 ft (6)

Paper Forge: #22 Dwarf Fighter
Lvl 1/4 small elemental
617
Blurred Form.

Damage rolls against the mephit are made with Disadvantage unless it is incapacitated.

Death Burst.

When the mephit dies, each creature within 5 ft. of it must succeed on a DC 10 DEX save or take 2d4 fire damage (half damage on success).

Choose one.
  • Claw. Slashing Damage + Fire Damage
  • Steam Breath. Fire Damage.

    (Roll 1d6 Recharges on a 6). 15-ft. cone; DC 10 STR save; half damage on success. Each target’s Speed is reduced by 10 ft. until the end of the mephit’s next turn (whether it's save succeeds or fails).

Lvl 1/4 undead
M13
Choose one.
  • Shortsword. Piercing Damage
  • Shortbow. Piercing Damage
Lvl 4 dragon
H12675
Multiattack.

The Red Dragon Wyrmling may make 2 Rend Attacks.

Choose one.
  • Rend. Slashing Damage + Fire Damage
  • Fire Breath. Fire Damage.

    (1d6 roll Recharges on 5–6). 15-ft. cone; DC 13 DEX save; half damage on success.

Lvl 3 large monstrosity
8859
Multiattack.

The owlbear makes two Rend attacks.

  • Rend. Slashing Damage
Lvl 2 large undead
85
Undead Fortitude.

If the zombie would be reduced to 0 Hit Points, it makes a Strength save (DC 5 + the damage dealt) unless the damage was Radiant or a Crit. On a success, it remains at 1 Hit Point instead.

  • Slam. Bludgeoning Damage
Lvl 2 large giant
868
Choose one.
  • Great Club. Bludgeoning Damage
  • Javelin. Piercing Damage.

    Range: 30 ft (6)

Lvl 2 aberration
M45
Multiattack.

The nothic makes two Claw attacks.

Bonus Action: Weird Insight.

DC12 WIL Save, one creature the nothic can see within 120 feet (24). Failure: The nothic magically learns one fact or secret about the target.

Choose one.
  • Claw. $ Slashing Damage
  • Rotting Gaze.

    DC 12 STR Save, one creature the nothic can see within 30 feet (6). Failure: 3d6 Necrotic damage. Success: Half damage.

Lvl 1/4 humanoid
M9
Reaction: Parry.

Trigger: the Noble is damaged by a melee attack while holding a weapon. Response: The Noble may bump his Armor to heavy against that attack, reducing the damage accordingly.

  • Rapier. Piercing Damage
Lvl 1 humanoid (human)
22
Multiattack.

May make 2 attacks using Vile Mace or Fateful Bolt in any combination

Choose one.
  • Vile Mace. Bludgeoning Damage + Necrotic Damage
  • Fateful Bolt. Necrotic Damage.

    On successfully damaging a target, the next damage roll made against the target before the end of the Understudy's next turn has Advantage.