Steam Memphit
Lvl 1/4 small elemental
617
Blurred Form.
Damage rolls against the mephit are made with Disadvantage unless it is incapacitated.
Death Burst.
When the mephit dies, each creature within 5 ft. of it must succeed on a DC 10 DEX save or take 2d4 fire damage (half damage on success).
Choose one.
- •Claw.1d4 Slashing Damage + 1d4 Fire Damage
- •Steam Breath.2d4 Fire Damage.
(Roll 1d6 Recharges on a 6). 15-ft. cone; DC 10 STR save; half damage on success. Each target’s Speed is reduced by 10 ft. until the end of the mephit’s next turn (whether it's save succeeds or fails).