Steam Memphit
Lvl 1/4 small elemental
617
Blurred Form.

Damage rolls against the mephit are made with Disadvantage unless it is incapacitated.

Death Burst.

When the mephit dies, each creature within 5 ft. of it must succeed on a DC 10 DEX save or take 2d4 fire damage (half damage on success).

Choose one.
  • Claw. Slashing Damage + Fire Damage
  • Steam Breath. Fire Damage.

    (Roll 1d6 Recharges on a 6). 15-ft. cone; DC 10 STR save; half damage on success. Each target’s Speed is reduced by 10 ft. until the end of the mephit’s next turn (whether it's save succeeds or fails).