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AJ

Level 3 Solo Large Orc
M100
STR+ WIL+
Hordecaller.

When initiative is rolled and when crit, summon 1 Flamebound Ancestor per hero (place them within Reach 6)

Flamebound Ancestor.

d10 minion. On death: 2 damage to 1 adjacent enemy

After each hero’s turn, Move 6 then choose one:
  • Ancestors of Flame.

    If there are more heroes than Orcs: Use your Hordecaller ability

  • Command the Horde.

    (1/round) Command your horde to move then attack.

  • Flamelash.

    (Reach 6) 1d10+4 damage.

BLOODIED:

"Ancestors, I call upon thee!" Trigger your Hordecaller ability.

LAST STAND:

Kerem is dying! 30 more damage and he dies. Hordecall at the end of each turn.

M30
Albion Marines: Elan.

On crit: deal +4 damage

Aura of Lightning .

Allies within Reach 4 gain On crit: teleport target 2 spaces

Flash shove .

When hit, teleports attacker 4 spaces

Choose one
  • Lightning bolt..

    Range 8. On hit: teleport target 2 spaces

  • Electrojump.

    Teleports 6 spaces self and 2 allies within their aura

Lvl 2
H20
Albion Marines: Elan.

On crit: deal +4 damage

Aura of Frost.

Allies within Reach 4 gain On crit: Inflict Slowed

Flash freeze.

When damaged, Slow the enemy until the end of their next turn

Choose one.
  • Ice Spike..

    Range 8

  • Blizzard ..

    Range 8. Can only target Hampered enemies. Also place 3 walls adjacent to the target, walls break from any damage.

Lvl 2
30
Albion Marines: Elan.

On crit: deal +4 damage

Aura of Flame.

Allies within Reach 4 gain On crit: Inflict Smoldering

Flashfire.

When hit, Blind the attacker until the end of their next turn

Choose one.
  • Firebolt..

    Range 8

  • Blaze..

    Range 8. Also damages adjacent enemies, can only be cast on Smoldering targets

Lvl 3
40
Albion Marines: Elan.

On crit: deal +4 damage

Steady! .

Allies within Range 4 gain Parry: attacks miss on 1 or 2

Choose two
  • Focus fire! .

    Allies within Reach 4 gain advantage on their next attack against the designated target

  • Reload! .

    An ally within Reach 4 reloads a weapon

  • Sword (x2).
  • Pistol..

    Reach 6

Lvl 2
M25
Albion Marines: Elan.

On crit: deal +4 damage

Choose one.
  • Pistol..

    Reach 6

  • Sword x2..

    On crit: Prone

Lvl 1
25
Albion Marines: Elan.

On crit: deal +4 damage

Choose one.
  • Rifle..

    Range 8

  • Bayonet.
40
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Choose one.
  • Elemental Blast..

    Range 8, half damage to an adjacent character

  • Havoc (2/ encounter)..

    2x2 Area within Range 8, On hit: Push 2

Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Stand Your Ground!

Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.

  • Battle Horn (1/encounter).

    Trigger every allied Orc's Enrage ability.

Lvl 1/2
18
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Burrower.

Moves underneath the ground, ignoring characters and terrain.

Choose one
  • Gore.
  • Drag under..

    On hit: Restrained (DC 10)

M024
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Shielded.

Ranged attacks have disadvantage, acts as cover for allies

  • Shield Bash..

    On hit: Push 1 and Prone

26
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Choose one.
  • Battleaxe.
  • Javelin.