Albion Marines

Albion Marines: Elan.

On crit: deal +4 damage

Lvl 1
25
Choose one.
  • • Rifle.

    1d3+6. Range 8

  • • Bayonet.

    1d8+4

M30
Aura of Lightning .

Allies within Reach 4 gain On crit: teleport target 2 spaces

Flash shove .

When hit, teleports attacker 4 spaces

Choose one
  • • Lightning bolt.

    1d8+5. Range 8. On hit: teleport target 2 spaces

  • • Electrojump.

    Teleports 6 spaces self and 2 allies within their aura

Lvl 2
30
Aura of Flame.

Allies within Reach 4 gain On crit: Inflict Smoldering

Flashfire.

When hit, Blind the attacker until the end of their next turn

Choose one.
  • • Firebolt.

    1d10+5. Range 8

  • • Blaze.

    1d10+5. Range 8. Also damages adjacent enemies, can only be cast on Smoldering targets

Lvl 2
M25
Choose one.
  • • Pistol.

    1d3+8. Reach 6

  • • Sword x2.

    1d8+3. On crit: Prone

Lvl 2
H20
Aura of Frost.

Allies within Reach 4 gain On crit: Inflict Slowed

Flash freeze.

When damaged, Slow the enemy until the end of their next turn

Choose one.
  • • Ice Spike.

    1d8+7. Range 8

  • • Blizzard .

    1d8+10. Range 8. Can only target Hampered enemies. Also place 3 walls adjacent to the target, walls break from any damage.

Lvl 3
40
Steady! .

Allies within Range 4 gain Parry: attacks miss on 1 or 2

Choose two
  • • Focus fire! .

    Allies within Reach 4 gain advantage on their next attack against the designated target

  • • Reload! .

    An ally within Reach 4 reloads a weapon

  • • Sword (x2).

    1d8+3

  • • Pistol.

    1d3+6. Reach 6