Monstery Monday Week 85 - Discovery

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

M10121
Rage of Hel.

Vulnerable to Lightning damage. When crit or dealt Lightning damage, their clawed arm shatters for 1 round. While the arm is shattered, they lose their Armor and cannot use Crustaceous Crush, but can use Fork of Njord twice.

  • Fork of Njord.

    1d8+15. On damage: Drowned. Or Throw, Range 8. OR:

  • Crustaceous Crush.

    1d8+30. On damage: Drowned and Grappled (esc. DC 14).

Drowned: Slowed+Attacks cost +1 Action. Magical healing ends.

Face the dreaded Necropincer, rising from the depths to attack the unwary with its deadly trident and a ferocious mutated claw.

Rare
Magic Item

Magic Doorway. Action: Place this handle on a wall and open it to create a temporary doorway through 6 spaces of solid matter. Must be retrieved from the point it was used at.

Rarity Upgrade: +3 spaces.

A golden ring with a hole in it made to fit a piton or nail. The first of these handles was made to tunnel into the earth in search of rich veins of ore.

Rare
Weapon Enchantment

On Crit: Create an Opening.

Made by SanityWithIn for Monstery Monday Week 85: Discovery.

Legendary
Ranged Weapon

1d12+DEX+STR

Properties: 2-handed, Range 12 (Req. 4 STR).

Piercing Shot (3 Actions). Hits all enemies in Line 12 (ignores cover & armor).

Made by SanityWithIn for Monstery Monday Week 85: Discovery.

A colorful cylinder created by a fairy. (1/Safe Rest) When you look inside, make a DC 12 WIL save. On success, you can detect when somebody you can see through the kaleidoscope tells a lie as long as you continue to look through it. Lasts up to 10 min. On failure, you are Blinded for 10 min.

Sprinkle a pinch of this powder on the trail of a creature you pursue and then place some under your tongue. While the flavor lasts, 2d12 rounds, you can see the tracks of their steps.

This powder is very addictive. May cause allergic reaction.

Once per day peer into this mirror and spend 1 mana to cast "Wintry Scrying" with no casting time, allowing you to see through nearby glass or mirrors, but not ice or water.

1/Day: Activating this compass points toward the user's heart’s desire for 1 hour, but does not give an indication of how far. If using a gridded map, travelling in the right direction is guaranteed for the first square or hex after activation.

Potentially featured in the Maritime Misadventures of the Red Siren.

Rare
Wondrous Item (1h)

Quick Scan (1/encounter). Assess for free.

Pattern Recognition (1/safe rest). Anticipate Danger also applies to all your allies.

Made by SanityWithIn for Monstery Monday Week 85: Discovery.

Legendary
Huge Monolith

Touching this weathered stone leaves your body in a trance for 1 minute for every year of your life. During this trance you may replace your subclass with another from your class.

Many a guilt-ridden pilgrim have attempted the difficult journey to this hidden shrine. It has been rumored that touching the stone would allow you to relive important moments in your life and are given the opportunity to explore what would happen if you had made different choices.

Legendary
Flail
  • +1d6 Ice and damage one adjacent target on hit.
  • +1 charge (up to a max of 3) on crit or kill, and -1 unspent charge when you Safe Rest. While this weapon has at least 1 charge, it casts light out to 10 spaces.
  • Spend a charge to use one of the following abilities:

Flame Strike. Action: (Range 10) 1d10+KEY+LVL Fire.

Starlight Flare. Action: (AoE, Reach 10) All enemies take 1d10+LVL and Blinded for 1 round.

Crafted when the Jotnar walked the lands and Odin ruled the skies, the Jotunn Star was used to guide the Giants home after expeditions; their own defiant star.

The Jotunn Star is an incredibly powerful tool for the heroes, and therefore should be not be given lightly.

Crafting or acquiring the Jotunn Star should act as the climax of an adventure.

I would recommend having the heroes slowly acquire pieces of the Jotunn Star throughout the adventure, such as the chains, the lantern, then finding a forge to light its flame- perhaps meeting the only remaining Giant who would know its secrets. Get creative!