HeartfeltBarbarian
While in combat with her coven, her speed becomes 8 and (1/turn) attacks have disadvantage against her.
(1/day) When Bloodied, turn into a fiendish elephant. Grow to Huge and immediately move 3, dealing 10 to all enemies she passes by and knocking them Prone.
- •Ray of Putrescence (2x).
(Range 6) 1d8+6. On damage: Poisoned for 1 round. Against Poisoned: Dazed. OR:
- •Maniacal Mirth.
(Reach 6) 1d8+16. On damage: Hysteria. On crit: No additional damage, but targets another creature in Reach.
- •Fiendish Trumpet (Only when Bloodied).
(AoE, Reach 3) DC 13 INT Save or 1d8+16 and Slowed for 1 round, save for half only.
While in combat with her coven, attacks deal a max of 10 damage, attacker takes any remaining damage.
(1/day) When Bloodied, turn into an undead crocodile. Grow to Large, her crits are Vicious, and she has advantage against Grappled targets.
- •Gouging Claw (2x).
1d8+6. On damage: Grappled. OR:
- •Crown of Madness.
(Reach 6) 1 hero makes a DC 13 WIL save or 1d8+16 and Maddened, save for half only.
- •Death Roll (Only when Bloodied).
1d8+16. On damage: Dazed. Always crits against Hampered targets.
While in combat with her coven, gain Medium Armor and (1/round) force Belladonna or Offalia to Interpose, regardless of distance.
On crit: Frightened for 1 round.
(1/day) When Bloodied, turn into a shadowy nightmare hag. Frighten all heroes and Teleport 3.
- •Wither and Rot (2x).
(Reach 6) 1d8+9. On damage: Dread for 1 round. OR:
- •Blightning Bolt.
(AoE, 2x4 Line) DC 13 STR Save or 1d8+18 and Poisoned for 1 round, save for half only.
- •Inflict Nightmares (Only when Bloodied).
(Reach 6) 1d8+18. On damage: Dazed and Dread for 1 round.
When crit, immediately strike back for half damage.
(1/round) When attacked in melee, the attack misses and targets another creature in Reach.
- •Foretelling Grasp.
(Reach 2) 1d8+16. On hit: Grappled and disadvantage on next attack.
- •Lash of Souls.
(Reach 6) 1d8+12. On hit: Moved to any space within Reach 6.
- •Wisplight Flare.
(AoE) All in Reach 3 make a DC 12 STR save or take 18 and are Blinded for 3 turns, save for half only.
At 75 HP, Haunting Echoes strikes back for full damage, and Lash of Souls also Prones.
Leo is dying! 50 more damage and he dies. Until then, (1/turn) he uses Wisplight Flare whenever he is hit.
The first time this dies, reset to 1 HP (unless minion).
Each hero within Reach 2 makes their first attack with Disadvantage.
- •Pestilent Slam.
1d4+15. On crit: Poisoned. OR:
- •Virulent Miasma.
(1/day) All targets within Reach 4 make a DC 13 STR Save or take 18 damage and Dazed, save for half only.
On crit: Gain Heavy Armor for 1 Round.
- Necrotic Armaments (2x).
1d4+8 (or Range 8).
(1/round) Reduce the damage of an attack by 3. Its next attack deals only dice damage.
- Object Strike (3x).
(Reach 2) 1d4+4 (or Range 6).
Immune to Grappled and Attacks of Opportunity miss.
Crits against Grappled targets.
- Entangle (2x).
1d8+4. If both hit the same target: Grappled (esc DC 11).
On hit: target has disadvantage on their next attack.
Vulnerable to Radiant and to damage while in Bright Light.
- Shadow Swipe.
2d8+2. If this reduces a hero to 0, that hero reduces their Primary Die Rolls by 1 until they complete a Safe Rest.
Heroes roll Initiative with Disadvantage, and it goes first.
- Gauntlet.
1d10+8.
Can move through solid surfaces as Difficult Terrain, immune to Forced Movement damage. (1/turn) Reduce the damage of an attack by 3.
- Spectral Blade (2x).
1d8+2 (cannot Defend).