Monstery Monday Week 84 - Underworld
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
Any creature reduced to 0 hit points while within 12 spaces of the well will have it's soul drawn in and trapped there.
- Beacon of the Dead.
Each turn a 1d4 Specter minion appears at a random space on the room's perimeter. All Specters in the same room as the well move towards it in a straight line. They will attack any creature in their path before passing through them.
No haunting or resurrection had been reported in the city of Terrace in centuries.

Can shape shift into the form of an adorable puppy. Surprised heroes have disadvantage on initiative.
- •Firey Bite.2d10+15 Fire.
On Damage. Smouldering
- •Wagging Tail.1d10+10 Fire.
(Reach 6) to all Smouldering creatures.
"Beware any bundles of cuteness you may find in the caves below, they often come in packs!"
-Elanor the Left Handed

A Tethered Soul is a minion that follows you when you move and cannot attack. Damages and effects done to it are transferred to its owner instead. It’s an Enemy to you and an Ally to the heroes. Summoning a Tethered Soul UNSUMMONS the previous one.
- •Spines Lash.
Move 6. Attack for 2d4+9 (Reach 3). On hit: Pull the target 2 spaces toward you.
- •Spirit break.
4d4+9 (Reach 1). Advantage against Tethered Souls. On crit: Dazed.
- •Soul extraction.
(1/Round) A target within Reach 1 has its soul extracted and suffers 6 damages. Summon its Tethered Soul.
"YOU'LL ALL TASTE THE LASH!". Summoning a Tethered Soul no longer unsummons the existing ones.
Vyszrix is dying! 60 damages more and he dies. Until then, he may have a Tethered Soul interpose for him (1/Round).

If there is a light source, Prioritize that target.
10 or more Lightning Damage Causes a Malfuction.
- •Dark Blast.
[Line 6 AoE], 3d12,On Max(12):"Malfunction", Area of the attack is covered with a Thick black cloud. [Blinds creature inside]
- •Dark Sphere.
(Range 10) (3x3 Clouds, Single Target) Spit a black cloud that surrounds the Target & Blinds them. 2d12, On Hit: Blinded
- •Consume The Darkness.
(Range 15) Consume all the black clouds you created. You gain +1 damage per space of cloud consumed.
- •Malfunction.
The construct violently shakes, releasing a shockwave that deals 3d12 Thunder to all creatures within 2 spaces. [Including Self]
More Darkness, Size of the AoE attacks increase [Line 8, 4x4]
Construct is Dying! Last 60 Hp! Until Then Malfunction deals 2d12 but every attack that deals more than 10 Causes it.
Designed by Duergar engineers to closely resemble a Hollow Tyrant, this construct is ideal for driving off intruders and exterminating nearby pests. As it has not yet undergone extensive field testing, occasional malfunctions should be expected.
Can Hide for free at the end of their Turn while in shadow (Spot DC13).
Creatures that start or enter on their Turn within Reach 2 must make a DC13 WIL save or have a maximum of 1 Attack this Turn.
- •Entice.1d8+4 (ignores Defense).
(Range 12) Target moves Primary Die spaces closer.
- •Shadowmancy.3d8+10.
+10 to a Dazed target, ending the condition.
- •Toxin Slice (3x).1d8+3.
(or Shoot, Range 8). On Damage: Dazed.

Heroes cannot flee the combat.
While fighting Undyne Heroes are green.
- •Spear Throw.
Move 6 and (Range 8) 2d10+7 Necrotic.
- •Spear Strike.
(Reach 2) 2d20 + 9 Necrotic.
- •Hail of Spears.
(1/ Encounter) (Range 8) 3x3 AoE 2d20 + 9 Psychic. Dazed On DC 14 DEX save 1/2 damage and no Daze.
Recharge Hail of Spears. The Heroes turn Red.
Undyne is phasing out 41HP and she is defeated. Heroes turn green. Recharge Hail of Spears it is now 4x4 and has no DEX Save. On death Hores return to their normal color
The captain of Asgore's royal guard. Hero of monsters.
You appear Medium sized but are treated as if you are Huge for rules purposes. You are resistant to Radiant and Necrotic damage.
Allies within 4 spaces gain 4d10 HP if you have moved this turn
- •Graves Embrace.d66 Necrotic.
Grappled (DC 15 WIL Save to escape). If a creature has 0 hit points while embraced it dies and is raised as a Specter
- •Grasping Souls.4d10 + 40 Necrotic.
(Range 8) Slowed.
I wish I hadn't eaten that pomegranate, but here we are. Will you be staying for dinner?
The wearer is invisible at night and can't be located by supernatural means.
+1 DMG to all attacks vs werewolves.
The weapons had evolved, but our orders remained the same: Hunt them down and kill them off, one by one. -Selene
Can interpose for friends.
Adjacent allies have cover.
- •Clenched Fist.
1d4. On hit: Grappled (escape DC 10). DC +2 every 5 levels.
- •Flick.
Knockback a medium or smaller creature 2 spaces. +2 spaces every 5 levels.
High Five! When Pinky drops to 0HP, he can jump 5 spaces. Adjacent enemies are knocked prone.
