Monstery Monday Week 84 - Underworld

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Soul Consumer.

Any creature reduced to 0 hit points while within 12 spaces of the well will have it's soul drawn in and trapped there.

  • Beacon of the Dead.

    Each turn a 1d4 Specter minion appears at a random space on the room's perimeter. All Specters in the same room as the well move towards it in a straight line. They will attack any creature in their path before passing through them.

No haunting or resurrection had been reported in the city of Terrace in centuries.

Shadow Hound
Lvl 6 small infernal hound
860
Puppy Eyes.

Can shape shift into the form of an adorable puppy. Surprised heroes have disadvantage on initiative.

Choose one.
  • Firey Bite. Fire.

    On Damage. Smouldering

  • Wagging Tail. Fire.

    (Reach 6) to all Smouldering creatures.

"Beware any bundles of cuteness you may find in the caves below, they often come in packs!"

-Elanor the Left Handed

Babau
Level 6 Solo Large Flayer Demon
M37/hero
Tethered Soul.

A Tethered Soul is a minion that follows you when you move and cannot attack. Damages and effects done to it are transferred to its owner instead. It’s an Enemy to you and an Ally to the heroes. Summoning a Tethered Soul UNSUMMONS the previous one.

Choose one.
  • Spines Lash.

    Move 6. Attack for 2d4+9 (Reach 3). On hit: Pull the target 2 spaces toward you.

  • Spirit break.

    4d4+9 (Reach 1). Advantage against Tethered Souls. On crit: Dazed.

  • Soul extraction.

    (1/Round) A target within Reach 1 has its soul extracted and suffers 6 damages. Summon its Tethered Soul.

BLOODIED:

"YOU'LL ALL TASTE THE LASH!". Summoning a Tethered Soul no longer unsummons the existing ones.

LAST STAND:

Vyszrix is dying! 60 damages more and he dies. Until then, he may have a Tethered Soul interpose for him (1/Round).

Depth Watcher
Level 6 Solo Large New Duergar Construct
65/heroINT+
Drawn to Light.

If there is a light source, Prioritize that target.

Unfinished Construct.

10 or more Lightning Damage Causes a Malfuction.

Choose one.
  • Dark Blast.

    [Line 6 AoE], 3d12,On Max(12):"Malfunction", Area of the attack is covered with a Thick black cloud. [Blinds creature inside]

  • Dark Sphere.

    (Range 10) (3x3 Clouds, Single Target) Spit a black cloud that surrounds the Target & Blinds them. 2d12, On Hit: Blinded

  • Consume The Darkness.

    (Range 15) Consume all the black clouds you created. You gain +1 damage per space of cloud consumed.

  • Malfunction.

    The construct violently shakes, releasing a shockwave that deals 3d12 Thunder to all creatures within 2 spaces. [Including Self]

BLOODIED:

More Darkness, Size of the AoE attacks increase [Line 8, 4x4]

LAST STAND:

Construct is Dying! Last 60 Hp! Until Then Malfunction deals 2d12 but every attack that deals more than 10 Causes it.

Designed by Duergar engineers to closely resemble a Hollow Tyrant, this construct is ideal for driving off intruders and exterminating nearby pests. As it has not yet undergone extensive field testing, occasional malfunctions should be expected.

Lvl 8 small humanoid (deep gnome)
75
The Undershadow: Deep Shadows.

Can Hide for free at the end of their Turn while in shadow (Spot DC13).

Sapping Aura.

Creatures that start or enter on their Turn within Reach 2 must make a DC13 WIL save or have a maximum of 1 Attack this Turn.

Choose one.
  • Entice. (ignores Defense).

    (Range 12) Target moves Primary Die spaces closer.

  • Shadowmancy..

    +10 to a Dazed target, ending the condition.

  • Toxin Slice (3x)..

    (or Shoot, Range 8). On Damage: Dazed.

Sahuagin Baron
Level 9 Solo Fishlike Captain of the Royal Guard
H35/hero+STR +DEX
Trapped!

Heroes cannot flee the combat.

Green.

While fighting Undyne Heroes are green.

Choose one.
  • Spear Throw.

    Move 6 and (Range 8) 2d10+7 Necrotic.

  • Spear Strike.

    (Reach 2) 2d20 + 9 Necrotic.

  • Hail of Spears.

    (1/ Encounter) (Range 8) 3x3 AoE 2d20 + 9 Psychic. Dazed On DC 14 DEX save 1/2 damage and no Daze.

BLOODIED:

Recharge Hail of Spears. The Heroes turn Red.

LAST STAND:

Undyne is phasing out 41HP and she is defeated. Heroes turn green. Recharge Hail of Spears it is now 4x4 and has no DEX Save. On death Hores return to their normal color

The captain of Asgore's royal guard. Hero of monsters.

Lvl 30+ goddess
394
Divine Form.

You appear Medium sized but are treated as if you are Huge for rules purposes. You are resistant to Radiant and Necrotic damage.

Step of Spring.

Allies within 4 spaces gain 4d10 HP if you have moved this turn

Choose one.
  • Graves Embrace. Necrotic.

    Grappled (DC 15 WIL Save to escape). If a creature has 0 hit points while embraced it dies and is raised as a Specter

  • Grasping Souls. + 40 Necrotic.

    (Range 8) Slowed.

I wish I hadn't eaten that pomegranate, but here we are. Will you be staying for dinner?

Legendary
Wondrous Item

The wearer is invisible at night and can't be located by supernatural means.

Common
Clothing

+1 DMG to all attacks vs werewolves.

The weapons had evolved, but our orders remained the same: Hunt them down and kill them off, one by one. -Selene

Crawling Hand
5/LVLSTR+
Large Undead Adventuring Companion, Handy Helper
Companion.

Can interpose for friends.

Open Palm Technique.

Adjacent allies have cover.

Each turn, move 6 then choose 1:
  • Clenched Fist.

    1d4. On hit: Grappled (escape DC 10). DC +2 every 5 levels.

  • Flick.

    Knockback a medium or smaller creature 2 spaces. +2 spaces every 5 levels.

Dying:

High Five! When Pinky drops to 0HP, he can jump 5 spaces. Adjacent enemies are knocked prone.

WOUNDS: