Frostforge Mopuntains

Creatures of the Frostforge

Lvl 2 beast (cat)
4834
Big Cats: Ambush Predator.

Enters combat hidden, DC 10+lvl.

Make Two.
  • Claw.
  • Bite.
Lvl 3 undead (zombie)
41
Frozen Undead: Frozen Flesh.

Crits roll one additional die.

  • Thwomp..

    On hit: push 1.

Lvl 5 elemental
M46
Elemental (Ice): Shatter.

When killed, deal 1d4 Cold damage to all adjacent enemies.

  • Ice Club.
Lvl 6 elemental
H40
Elemental (Ice): Shatter.

When killed, deal 1d4 Cold damage to all adjacent enemies.

Make Two.
  • Slush Strike.

Drops: Rusty Plate

Level 6 Solo Large Beast
M175
STR+
Frozen.

Critical hits freeze the target for one round.

Choose two.
  • Circle.

    Move 8.

  • Paw.

    1d10+6

  • Breath.

    15 ft cone. DC 13 Dex save or 1d10+6 Cold.

BLOODIED:

75 HP, both fire their cones. One wolf dies.

LAST STAND:

60 more. Choose three now.

Lvl 7 small elemental
680
Elemental (Ice): Shatter.

When killed, deal 1d4 Cold damage to all adjacent enemies.

Make One.
  • Cone of Cold (1/enc).
  • Ice Dagger.
Level 7 Solo Large Stinger Drake
M180
STR+ DEX++
Choose one.
  • Poison Tail Flyby.

    Fly 8 and attack a target you pass by. 1d10+10 slashing damage. On damage: Poisoned.

  • Pounce.

    Fly 4 then land and attack, 1d10+15. On damage: Prone.

  • Bite.

    1d10+20.

BLOODIED:

At 90 HP, the Wyvern immediatly flies 8 spaces for free.

LAST STAND:

The Wyvern is dying! 70 more damage and it is dead. Until then: Frenzy. All attacks from and against it gain advantage.

Wyvern's Poison. While Poisoned by a Wyvern the creature is also Slowed. The first time each encounter a creature is Poisoned by a Wyvern it also takes 10 poison damage (ignores armor). Wyvern poison wears off after a minute.

Lvl 10 huge humanoid (giant)
M8105
Frost Armor.

Vulnerable to Fire. When crit or dealt Fire damage: (AoE, Reach 2) 2d12 Ice damage and Dazed.

Frost Bite.

Roll with advantage against targets that have taken cold damage this round.

Choose twice:
  • Ice Lance.

    (Reach 16) 1d12+ 6 damage. +1d12 if beyond Reach 8.

  • Frost Axe..

    (Cone 3)

Bloodied: Blizzard. (Reaction: at 53 HP, Reach 6) 1d12 Ice damage to all enemies.

Lvl 11 huge beast - mammal - Melee
8133
Choose one.
  • Gore..

    On hit. Knocked back Primary die Spaces

  • Trample..

    Move 4 spaces in straight line. On Hit. Knocked Prone

Level 12 Solo Huge Giant (Frost)
325
STR+++
Frost Giants: Towering.

All melee attacks Prone on hit.

Frost Giants: Cold Immune.

Take no Cold damage.

Choose one.
  • Dance.

    Both twins move 5.

  • Dash n Smash.

    One moves 8, the other does 1d12+13.

  • Doubleteam.

    both attack the same target for 1d12+32.

  • Person-pong. (once).

    The twins pick up a hero and toss them between themselves a number of times. Eventually, they drop them. 1d12+6 per toss, drop on miss.

BLOODIED:

150 HP, recharge Person-pong.

LAST STAND:

120 more. Recharge Person-pong.

Level 12 Solo Large Beast
M325
Dex++ Str++
Immune: Cold.
Choose one.
  • Bum Rush.

    Move 6, 1d12+13

  • Fists of Fury.

    Three strikes, 1d12+13

  • Rock Toss.

    Range 6, 1d12+32

BLOODIED:

150 HP, Fists of Fury becomes five strikes.

LAST STAND:

120 more. Fists of Fury becomes eight strikes.

Level 15 Solo Huge Ancient White Dragon
H320
STR+ WIL+
Rimeblade Aura.

Others suffer 3 damage for each space they move while within Reach 4.

Shielded by Ice.

Vulnerable to Fire and Bludgeoning damage. Arkrhyst is enraged and gains advantage on his next attack.

After each hero's turn, Fly 12 or choose one:
  • Wall of Ice.

    (1 use, Reach 20) Summon a wall of ice 10 spaces in a line.

  • Bite.

    Move 4. (Reach 3) 2d10+10. On damage, Frostbite: Can't use Reactions (healing or fire damage ends).

  • Shattering Claws.

    Move 8. (Reach 3) 3d10. Any die can be chosen as the primary die against a Hampered target. On crit: deal +30 damage instead of rolling additional dice.

  • Blizzard.

    (1 use, AoE, Reach 10) 3d8+20 damage. DC 17 STR save or frozen in place (Restrained). Escape DC 17, or any Fire/Bludgeoning damage.

BLOODIED:

Brutal Storm. At 160 HP Arkrhyst summons a mighty blizzard. Others are Blind beyond Reach/Range 8 and take 1d8 damage at the end of their turns.

LAST STAND:

Arkrhyst is dying! 120 more damage and he dies. Brutal Storm intensifies, dealing 2d8 damage.