SebastianFeuerherz
Ignores difficult terrain due to snow and ice.
- Bite.1d4+10.
On damage: Grappled.
- •Poison Tail Flyby.
Fly 8 and attack a target you pass by. 1d10+10 slashing damage. On damage: Poisoned.
- •Pounce.
Fly 4 then land and attack, 1d10+15. On damage: Prone.
- •Bite.
1d10+20.
At 90 HP, the Wyvern immediatly flies 8 spaces for free.
The Wyvern is dying! 70 more damage and it is dead. Until then: Frenzy. All attacks from and against it gain advantage.
Disadvantage when hiding from a Behir. Moving creatures within 6 spaces can never be hidden from a Behir.
The Behir is vulnerable to lightning damage. The attacker also takes 2d12 lightning damage (ignores armor) and becomes Dazed.
- •Electric Discharge.
(1 use, AoE, Reach 16) ALL others take 2d12+10 lightning damage and are knocked Prone. STR-Save DC 16: Electric Spasm, flying targets fail automatically.
- •Move 3, then Constrict.
2d12+6. On damage: Grappled (DC 16 to end). While grappled a creature takes 20 at the end of their turn.
- •Move 3, then Bite.
(Reach 3) 2d12+6.
At 160 HP recharge Electric Discharge.
The Behir is dying! 120 more damage and it is dead. Until then, whenever it is hit in melee, the attacker takes 1d12 lightning damage (ignores armor).
Uncursed creatures ending their turn adjacent to you take 15 necrotic damage (can‘t be defended against). (Make sure to telegraph this life despising effect, when they are near.)
- Peck & Claw.2d6+12
On miss: you loose control over the Accursed Crow‘s power causing you to take the damage and to summon an Accursed Crow Minion (1d6, tiny, flying) which still aids you in your cultish endeavors.
Before or after attacking swap places with a Accursed Crow Minion within Reach 8 (1/round).
- (2x) Accursed Sword.1d6+4
On miss: you loose control over the Accursed Crow‘s power causing you to take the damage and to summon an Accursed Crow Minion (1d6, tiny, flying) which still aids you in your cultish endeavors.
- Accursed Projectile.1d6+7.
(Range 8) necrotic. On damage: the projectile syphon‘s part of the targets soul, turning into an Accursed Crow Minion.
On miss: you loose control over the Accursed Crow‘s power causing you to take the damage and to summon an Accursed Crow Minion (1d6, tiny, flying) which still aids you in your cultish endeavors.
- Simple Accursed Projectile.1d6+7.
(Range 8) necrotic