S

SebastianFeuerherz

Lvl 3 large magical beast - Skirmisher
840
Snow Prowler.

Ignores difficult terrain due to snow and ice.

Choose one.
  • Bite..

    On damage: Grappled.

Level 7 Solo Large Stinger Drake
M180
STR+ DEX++
Choose one.
  • Poison Tail Flyby.

    Fly 8 and attack a target you pass by. 1d10+10 slashing damage. On damage: Poisoned.

  • Pounce.

    Fly 4 then land and attack, 1d10+15. On damage: Prone.

  • Bite.

    1d10+20.

BLOODIED:

At 90 HP, the Wyvern immediatly flies 8 spaces for free.

LAST STAND:

The Wyvern is dying! 70 more damage and it is dead. Until then: Frenzy. All attacks from and against it gain advantage.

Level 12 Solo Huge Eel Drake
M320
STR+++ WIL+
Electric Field Sensitivity.

Disadvantage when hiding from a Behir. Moving creatures within 6 spaces can never be hidden from a Behir.

Electrostatic Scales.

The Behir is vulnerable to lightning damage. The attacker also takes 2d12 lightning damage (ignores armor) and becomes Dazed.

Choose one.
  • Electric Discharge.

    (1 use, AoE, Reach 16) ALL others take 2d12+10 lightning damage and are knocked Prone. STR-Save DC 16: Electric Spasm, flying targets fail automatically.

  • Move 3, then Constrict.

    2d12+6. On damage: Grappled (DC 16 to end). While grappled a creature takes 20 at the end of their turn.

  • Move 3, then Bite.

    (Reach 3) 2d12+6.

BLOODIED:

At 160 HP recharge Electric Discharge.

LAST STAND:

The Behir is dying! 120 more damage and it is dead. Until then, whenever it is hit in melee, the attacker takes 1d12 lightning damage (ignores armor).

Lvl 5 large
12058
Flock of the Accursed Crow: Rotting aura of cursed feathers.

Uncursed creatures ending their turn adjacent to you take 15 necrotic damage (can‘t be defended against). (Make sure to telegraph this life despising effect, when they are near.)

  • Peck & Claw.
Cult of the Accursed Crow: Price of the Accursed Crow‘s power.

On miss: you loose control over the Accursed Crow‘s power causing you to take the damage and to summon an Accursed Crow Minion (1d6, tiny, flying) which still aids you in your cultish endeavors.

Crow Swapping.

Before or after attacking swap places with a Accursed Crow Minion within Reach 8 (1/round).

  • (2x) Accursed Sword.
Cult of the Accursed Crow: Price of the Accursed Crow‘s power.

On miss: you loose control over the Accursed Crow‘s power causing you to take the damage and to summon an Accursed Crow Minion (1d6, tiny, flying) which still aids you in your cultish endeavors.

  • Accursed Projectile..

    (Range 8) necrotic. On damage: the projectile syphon‘s part of the targets soul, turning into an Accursed Crow Minion.

Cult of the Accursed Crow: Price of the Accursed Crow‘s power.

On miss: you loose control over the Accursed Crow‘s power causing you to take the damage and to summon an Accursed Crow Minion (1d6, tiny, flying) which still aids you in your cultish endeavors.

  • Simple Accursed Projectile..

    (Range 8) necrotic

601
  • Peck & Claw.