Vrekais
- •Longsword.1d8+2
- •If Dying.
If reduced to 0HP Ismark instead uses his turn to block the Bloated Zombie from reaching the town square, but does not attack. He Defends for -8 each round if attacked, as usual if no damage is taken Ismark does not take a wound. Ismark can take 6 wounds before dying.
Advantage on attacks when an ally is adjacent to the target.
- Spear.2d6+1
If damage reduces the zombie to 0 hit points, it must make a STR saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
- •Slam.2d6+3
- •Virulent Miasma (1 Use).4d8.
All enemies within Reach 5 must make a DC14 STR save, take half damage on a sucess. Any creatures reduced to 0HP by this attack take 1 extra wound. If a creature reduce to 0HP by this attack is not healed in 1 rounds it tranforms into a Zombie Minion, any recently deceased NPCs hit but this attack rise as Zombies (Minions) one round later.
Silvered Weapons, Magical Attacks.
- •Claws (2x).2d8+5.
Slashing. On CRIT target is grappled, DC13 STR action to escape.
- •Werewolf Bite.5d8+10.
(Requires Grappled target) if this attack causes a wound the target must make a DC12 STR/WIL save to fend of the Lycanthropy Curse (see below). -1 to the save for each Wound the target has.
Silvered Weapons, Magical Attacks.
- •Claws (2x).1d8+7.
Slashing. On CRIT target is grappled, DC13 STR action to escape.
- •Werewolf Bite.3d8+7.
If the target is Grappled and this attack causes a wound the target must make a DC8 STR/WIL save to fend of the Lycanthropy Curse (see below). -1 to the save for each Wound the target has.
Silvered Weapons, Magical Attacks.
- •Life Drain .1d8.
Reach 1. (1/turn) Cannot miss. DC13 STR save or the target's Max HP is reduced by an amount equal to the damage until they take a Safe Rest.
- •Jagged Longsword.1d8+7.
Reach 1.
- •Bone Longbow.1d8+7.
Range 12
ADV on attack rolls if adjacent to an ally.
- Clubs 2x.1d8+1
Radiant deals +10 damage to you. When damaged this way, gain advantage on your next attack.
Advantage VS Bloodied creatures.
- •Rend.1d10+118
- •Feed.1d20+18.
Req. ADV on the target.