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Will-o'-wisp
Lvl 5
M45
Immune.

Lightining, Poisoned, Grappled, Prone, Incapacitated

Incorporeal Movement.

The wisp can move through walls and solid objects but takes damage if it ends a turn within an object.

Choose one.
  • • Consume Life.

    Req. target with the Dying condition. Target must make a DC10 STR save, on a fail take 3 wounds, and the wisp regains HP.

  • • Shock.

  • • Turn Invisible.

    The wisp is until it attaks again or uses consume life.

Collected In