Will-o'-wisp
Lvl 5
M45
Immune.
Lightining, Poisoned, Grappled, Prone, Incapacitated
Incorporeal Movement.
The wisp can move through walls and solid objects but takes 1d10 damage if it ends a turn within an object.
Choose one.
- • Consume Life.
Req. target with the Dying condition. Target must make a DC10 STR save, on a fail take 3 wounds, and the wisp regains 3d6 HP.
- • Shock.
2d12+10
- • Turn Invisible.
The wisp is until it attaks again or uses consume life.