Will-o'-wisp
Lvl 5
H35
Immune.
Lightining, Poisoned, Grappled, Prone, Incapacitated
Incorporeal Movement.
The wisp can move through walls and solid objects but takes 1d10 damage if it ends a turn within an object.
Choose one.
- •Consume Life.
Req. target with the Dying condition. Target must make a DC10 STR save, on a fail take 3 wounds, and the wisp regains 3d6 HP.
- •Shock.2d8+10
- •Turn Invisible.
The wisp is invisible until it attaks again or uses consume life.