Will-o'-wisp
Lvl 5
H35
Immune.

Lightining, Poisoned, Grappled, Prone, Incapacitated

Incorporeal Movement.

The wisp can move through walls and solid objects but takes 1d10 damage if it ends a turn within an object.

Choose one.
  • Consume Life.

    Req. target with the Dying condition. Target must make a DC10 STR save, on a fail take 3 wounds, and the wisp regains 3d6 HP.

  • Shock.
  • Turn Invisible.

    The wisp is invisible until it attaks again or uses consume life.

Collected In