C

CT9255

Giant Spider
Level 2 Solo Beast (Bug)
28/heroDex+
Arachnids: Webs.

Can immobilize a target with webs on crit until they clear the webs with an action.

Choose one.
  • • Pounce.

    Jump 8, 1d8+2

  • • Eight Eye Glare.

    (Range 6) Target makes DC12 WIL save or Frightened

BLOODIED:

At 37 HP, damage increases to 1d12+2.

LAST STAND:

Giant Spider is regains 7/Hero HP. All hits cause webs now.

remixed from Giant Spider by WWill Brall
Ooze
Level 12 Solo
102/heroWill++
Addaptive Ichor.

On Damage. Omni Ooze becomes resistant to that damage type for the end of the round.

Digested.

Deal an additional [X] damage for each time the target has been Digested this encounter.

Choose one.
  • • Acidic Touch.

    Move 6, (Reach 4) 4d6+[6], Digested.

  • • Acidic Mitosis.

    Summon 1 ooze minion/Acidic Pool (size: d6) in the Acidic Pools; their attacks inflict Digested.

  • • Acidic Pool.

    (Range 8) create a pool of acidic goo in a 3x3 area. Any creature that enters the pool makes a Will save DC14 or takes [X] damage. Oozes are immune to the pool

BLOODIED:

Acid Reflex. Use Acidic Pool 3 times.

LAST STAND:

The Omni Ooze is dying! 120 more damage and it dies. Rapid Mitosis. Summon 2 ooze minion/Acidic Pool (size: d6); their attacks inflict Digested.

Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

Command.

(1 use) give an ally an extra turn.

Choose one.
  • • Flame Spear (x2).

    (Reach 2) 1d6+6

  • • Sheild Bash.

    2d6+12. On hit: Knockback Primary Die spaces.

Goblin Boss
Lvl 4 dragon blood goblin
50
Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

Choose one.
  • • Flame Burst.

    (Range 10) 2d6+12. On hit: Smoldering OR:

  • • Flame Breath.

    (Cone 4) 1d6+6. On hit: Smoldering

Goblin Boss
Lvl 4 dragon blood goblin
M35
Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

Choose one.
  • • Flame Strike (2x).

    2d6+2

  • • Flame Spin.

    1d6+1. Attack all adjacent creatures, On hit: Smoldering

  • • Flame Sweep.

    1d6+1. On hit. prone

Goblin Boss
Lvl 1 dragon blood goblin
425
Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

  • Stab.

    (Reach 2) 1d6+2

Goblin Boss
Lvl 2 dragon blood goblin
33
Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

Choose one.
  • • Flaming Brew.

    (Range 8) 2d6+6 . On hit: Smoldering

  • • Drinks On Me!

    (Range 8). 1 Ally in range, roll 1 additional die of fire damage when they attack this round.

  • • Spew Brew.

    (Cone 3) 1d6. On hit: Smoldering

Goblin Boss
Lvl 1/2 small dragon blood goblin
12
Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

  • Slash.

    1d6+2. (or Shoot, Range 8).

Goblin Boss
dragon blood goblin
Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

  • Slash.

    1d6 (follows minion rules).

Mimic
Lvl 3 small dungeon denizens
M35
Mimics: Ambusher.

Mimics always start first and heroes roll Initiative with disadvantage.

Mimics: Sticky.

Mimic hits also Grapple and can Grapple any number of creatures. When crit: release 1 creature (attacker's choice).

  • • Stab, Slash, Bash!

    2d6+4. (escape DC 11)

  • • Dagger Teeth!

    1d20+4. (a Grappled creature)

remixed from Small Mimic by NNimble Co.