Karp

When damaged, the mushroom powder she has on her pockets are scattered.
Enemies within 2 spaces make a STR save (DC 10). On a failure, they must spend their next action vomiting, and they cannot take reactions this round.
- •Punch.
1d4.
- •Summon Minion.
Summon cockroach golem minions (1d4); they act only when commanded. Micheline cannot summon minions if there are still minions left standing.
- •Defend your Queen!
Command one of your cockroach golem minions to move up to 3 spaces and attack once each (2d4+8).
At 30 HP, Micheline's Helmet enchants itself, and she now has Medium Armor.
Micheline's Helmet is almost loose! 10 more damage and its off! Until then, her golem minions deal 2d8+8.
The gem on their backs is their source of energy. It will explode on a heavy blow, killing them instantly.
- Beetle Bite.2d8+4.
- •Smash.1d8+12.
- •Fiery Bolt.1d6+6.
Range 8
- •Maul.2d6+6.
The target is Grappled (escape DC 16). Until this grapple ends, the sailback can't maul another target.
- •Tail Swipe.2d8+8.
DC 14 STR save or be knocked Prone.
While in sunlight, the chupacabra has disadvantage on attack rolls.
If an enemy within 1 space of the chupacabra stands up, the chupacabra can immediately use Bite against that enemy.
- •Bite.3d4+6.
DC 13 DEX save or be knocked Prone.
- •Drain Blood.3d8+6.
On Prone, Incapacitated, or Restrained. DC 13 STR save or lose maximum HP equal to damage dealt. The chupacabra also regains the same amount in HP.
Hitting the Watchdog with two successive lightning attacks will cause it to go berserk and attack the nearest creature.
- •Sword Slash.
Move 6, 2d6+5.
- •Tail Slam.
3d8+6. DC 11 STR save or become Prone.
- •Fire Breath (1 use).
(Cone 3) DC 12 DEX save or take 4d4+4 fire damage, half on save.
At 38 HP, The Watchdog's Fire Breath recharges.
The Watchdog is dying! 30 more damage and it dies. Until then, the area of its attacks increase to a 3×3 square.
- •Claw.1d8+4.
If the target is a Large or smaller creature and the Allosaurus moved 6+ spaces straight toward it immediately before the hit, the target must make a DC 13 STR save or gain the Prone condition, and the Allosaurus can make one Bite attack against it.
- •Bite.2d10+4.
The first time Zotz gets damaged, it releases a burst of poisonous cloud in all directions. Enemies within 3 spaces of it must make a DC 13 STR save or become Marred. The effect can be ended early by emptying a flask of Holy Water on the target.
- •Bite.
Move 12, 2d6+3 damage.
- •Talons.
2d10+10 damage.
At 62 HP, Zotz unleashes its Stunning Screech immediately, with a range of 4 spaces. Enemies must make a DC 12 STR save or become Incapacitated for 1 round.
Zotz is dying! 30 more damage and it's dead! Zozt re-triggers its Spores, and all of its attacks against a Marred target triggers a Poison Boil, dealing an extra 1d10 damage to the target and ending the condition.