K

Karp

Tavern Maiden
Level 2 Solo Delirious Chef
65
+WIL
Do You Smell That?

When damaged, the mushroom powder she has on her pockets are scattered.

Enemies within 2 spaces make a STR save (DC 10). On a failure, they must spend their next action vomiting, and they cannot take reactions this round.

Choose one.
  • Punch.

    1d4.

  • Summon Minion.

    Summon cockroach golem minions (1d4); they act only when commanded. Micheline cannot summon minions if there are still minions left standing.

  • Defend your Queen!

    Command one of your cockroach golem minions to move up to 3 spaces and attack once each (2d4+8).

BLOODIED:

At 30 HP, Micheline's Helmet enchants itself, and she now has Medium Armor.

LAST STAND:

Micheline's Helmet is almost loose! 10 more damage and its off! Until then, her golem minions deal 2d8+8.

Paper Forge: #106 Tavern Maiden
Lvl 2 golem - Melee
M327
Glowing Weak Spot.

The gem on their backs is their source of energy. It will explode on a heavy blow, killing them instantly.

  • Beetle Bite..
remixed from Ancient Golem
Lvl 6 large construct - Defender
H341
Choose one.
  • Smash..
  • Fiery Bolt..

    Range 8

Lvl 8 huge aquatic dinosaur - Ambusher
1088
Choose one.
  • Maul..

    The target is Grappled (escape DC 16). Until this grapple ends, the sailback can't maul another target.

  • Tail Swipe..

    DC 14 STR save or be knocked Prone.

Lvl 1/4 humanoid
  • Spear.

    1d8 (or Shoot, Range 8).

Lvl 8 monstrosity - Striker
81
Sunlight Sensitivity.

While in sunlight, the chupacabra has disadvantage on attack rolls.

Pin.

If an enemy within 1 space of the chupacabra stands up, the chupacabra can immediately use Bite against that enemy.

Choose one.
  • Bite..

    DC 13 DEX save or be knocked Prone.

  • Drain Blood..

    On Prone, Incapacitated, or Restrained. DC 13 STR save or lose maximum HP equal to damage dealt. The chupacabra also regains the same amount in HP.

Lvl 2 small - Ambusher
H320
Unstable.

Hitting the Imp with two successive lightning attacks will cause it to go berserk and attack the nearest creature.

Choose one.
  • Fork Stab..
  • Fire Pot. Fire.

    (Range 5)

Level 3 Solo Large Cat Construct
H75
STR++
Unstable.

Hitting the Watchdog with two successive lightning attacks will cause it to go berserk and attack the nearest creature.

Choose one.
  • Sword Slash.

    Move 6, 2d6+5.

  • Tail Slam.

    3d8+6. DC 11 STR save or become Prone.

  • Fire Breath (1 use).

    (Cone 3) DC 12 DEX save or take 4d4+4 fire damage, half on save.

BLOODIED:

At 38 HP, The Watchdog's Fire Breath recharges.

LAST STAND:

The Watchdog is dying! 30 more damage and it dies. Until then, the area of its attacks increase to a 3×3 square.

Lvl 4 large dinosaur - Melee
1240
Choose one.
  • Claw..

    If the target is a Large or smaller creature and the Allosaurus moved 6+ spaces straight toward it immediately before the hit, the target must make a DC 13 STR save or gain the Prone condition, and the Allosaurus can make one Bite attack against it.

  • Bite..
KKarp
SRD v5.2
Level 4 Solo Large Bat-Fiend
M125
STR+
Spores.

The first time Zotz gets damaged, it releases a burst of poisonous cloud in all directions. Enemies within 3 spaces of it must make a DC 13 STR save or become Marred. The effect can be ended early by emptying a flask of Holy Water on the target.

Choose one.
  • Bite.

    Move 12, 2d6+3 damage.

  • Talons.

    2d10+10 damage.

BLOODIED:

At 62 HP, Zotz unleashes its Stunning Screech immediately, with a range of 4 spaces. Enemies must make a DC 12 STR save or become Incapacitated for 1 round.

LAST STAND:

Zotz is dying! 30 more damage and it's dead! Zozt re-triggers its Spores, and all of its attacks against a Marred target triggers a Poison Boil, dealing an extra 1d10 damage to the target and ending the condition.