Sahuagin

Savage fighters, sahuagin asked for and gave no quarter; not even to children or babies. They had wide and powerful jaws filled with long, sharp fangs, which they often used in battle. When swimming, a sahuagin tore with its feet or hands, striking with its talons or a weapon. Spears and tridents were their favored weapons, which they often coated in a poison they prepared.

Sahuagin: Blood Frenzy.

The sahuagin has Advantage on attack rolls against a creature that is Bloodied.

Sahuagin: Shark Mind Control.

Sharks are friendly to the sahuagin and obey their every command.

Lvl 1 sea creature - Melee
823
  • Claw (x2).
KKarp
SRD v5.2
Lvl 4 sea creature - Support
838
Choose one.
  • Spectral Jaws (x2).
  • Blessing of Sekolah.

    Heals an ally for 2d4 and they gain advantage on their next save.

  • Clutches of Sekolah.

    (Concentration) DC 12 WIL save or become Incapacitated.

Lvl 10 large sea creature - Melee
M894
Fiendish Blood.

When the sahuagin takes Piercing or Slashing damage, enemies within 1 space of it must make a DC 14 STR save or gain 1 Wound.

  • Trident (x3).
remixed from Sahuagin Warrior