Necrotic Rune
Lvl 5 obvious hazard!
Static Threat.

Trigger Summon Shadows every round.

  • Summon Shadows.

    Summon 4 Shadow Minions (1d12).

    Spellweaving:

    Radiant and Necrotic spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.

    Necrotic spellcasters can spend 2 actions and 3 mana (or 1 use of pilfered power) to trigger Summon Shadows.

Runes are placed on specific spaces on the battlefield (e.g. a 3x2 area). Heroes might need to assess a Rune to figure out the spellweaving interactions (Arcana or Lore).

Novice Work. Permanently deactivates when suppressed.

Shadow Rush: Shadow Minions deal max damage, then die.

remixed from Flame Rune