Flame Rune
Lvl 5 obvious hazard!
Static Threat.
Trigger Fireblast every round.
- Fireblast.
1d20+10 fire damage to creatures in the area.
Spellweaving:
Fire and Ice spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Fire spellcasters can spend 2 actions and 3 mana to trigger Fireblast.
Runes are placed on specific spaces on the battlefield (e.g. a 3x2 area). Heroes might need to assess a Rune to figure out the spellweaving interactions (Arcana or Lore).
Novice Work. Permanently deactivates when suppressed.
Balefire: Fireblast ignores armor.