Lightning Rune
Lvl 5 obvious hazard!
Static Threat.

Trigger Discharge every round.

  • Discharge.

    3d8+10 lightning to creatures between Lightning runes.

    Spellweaving:

    Lightning and Earth spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.

    Lightning spellcasters can spend 2 actions and 3 mana (or 1 use of pilfered power) to trigger Discharge.

Runes are placed on specific spaces on the battlefield (e.g. 4 1x1 areas). Heroes might need to assess a Rune to figure out the spellweaving interactions (Arcana or Lore).

Novice Work. Permanently deactivates when suppressed.

Overload: Discharge dazes.

remixed from Necrotic Rune