Ettin

Ettin: Two heads are better than one.

Ettins ignore Blinded and mind affecting conditions that last 1 turn or less.

Lvl 10 large humanoid (giant) - melee/ranged - Aoe
M90
Choose one for each head.
  • (H1) Battle Mace. bludgeoning.
  • (H1) Heavy Swing. bludgeoning. On hit: Knockback 2.
  • (H1) Taunt.

    (Reach: 8) taunt a hero in reach.

  • ....................................................................
  • (H2) Flaming Fist. fire.
  • (H2) Flame Dart.(Range: 2-8) fire.
  • (H2) Pyroclasm (1 Use).

    (Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.

Made by SanityWithIn for Monster Monday Week 11: Duality.

Lvl 10 large humanoid (giant) - ranged/melee - Support
M80
Choose one for each head.
  • (H1) Battle Mace.

    1d10+5 bludgeoning.

  • (H1) Heavy Swing.

    1d6+5 bludgeoning. On hit: Knockback 2.

  • (H1) Taunt.

    (Reach: 8) taunt a hero in reach.

  • ....................................................................
  • (H2) Zap.

    (Range: 2-12) 2d8+8 lightning. On miss. Deals the damage to itself.

  • (H2) Heal.

    (Reach: 4) heal 2d6+5.

  • (H2) Mass Heal (1 Use).

    (Reach: 3) Allies within reach heal 4d6 and 1 negative condition.

Made by SanityWithIn for Monster Monday Week 11: Duality.

Ettin