Urban & Rural Denizens of Kyrandia
This collection is for those who call urban and rural areas their home in my homebrew world

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
Advantage against enemies, if an ally is adjacent to it.
- Bite.
1d4+1.
Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
- Swarm Bite.
1d4+1. Any creature within the swarm takes damage
Advantage on attacks when an ally is adjacent to the target.
When used as a mount in combat, do an additional 1d6 damage
- Bite.
1d6+3. On Crit. Prone
Advantage on attacks when an ally is adjacent to the target.
- Bite.
1d6+3. On Hit. Grappled (Escape DC10)
- • Kick.
1d6+3
- • Bite.
1d4+4

- Latch On.
1d4+2. On hit: Latched On.
- • Kick.
2d8+2
- • Trample.
2d8+2. If moving more then 4, target is knocked prone and take additional 2d8 damage
Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
When hit, a huge swarm divides themselves into two large ones
- Swarm Bite.
1d8+1. Any creature within the swarm takes damage
- Bite.
1d8. On Hit. Poisoned until healed or Make Camp. All creatures within the swarm are attacked

- Latch On.
1d12+10. On hit: Latched On.