Monstery Monday Week 96 - Trick or Treat
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
During the heroes' turns, one of them must hurt another. If they don't, you may teleport any number of the heroes anywhere on the ground within Reach: 10.
- Mocking Poem.
2d8+2. (Range: 8).

Mimics always start combat first and enemies roll Initiative with disadvantage.
Mimic hits also Grapple and can Grapple any number of creatures. When crit: release 1 creature (attacker’s choice).
When defeated: 2d20 AoE, half on DC13 DEX save (fails if Grappled). Explodes into highest die amount of
- • Pseudopod.
2d10+5. (Reach 2, escape DC 13)
- • Chomp.
2d10+25. (a Grappled creature)
ACTION. STR save or Wound. Gain 2 at random, lasting 10 minutes:
- Carapace. (+5 Defense)
- Elytra. (Fly at half speed)
- Legs. (+2 arms)
- Mandibles. (1d8+STR, On hit: Grapple)
This pungent potion is made from 100% organic beetles
Short Sword blessed by the Blood God. Thirsts for blood - any blood!
1d6+STR or DEX damage. Crits on 5+. If the attack misses, a new free attack must be rolled against one adjacent creature (enemy or friendly) Rushed attack rules apply.
ACTION. Consume to regain 1d4+2 HP.
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SECRET. On a 1: damage instead (it was a baby Mimic!)
SECRET. On Long Rest: Spawn a d4 minion for each Candy? remaining (or a for every 2). The real candy is eaten.
Passive: Sheds ghastly light like a torch.
Sreaming Terror. (1 Charge) Cast Dread Visage for free. (see )
Recharge: A Frightened non-minion enemy dies.
No animal, nor man can scream like it can.
1d6+INT psychic, on a miss the wielder receives 1+INT psychic damage.
Light, Vicious
This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.