Monstery Monday Week 76 - Monastery

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Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

  • Bite..

    (follows minion rules).

Commoner
Lvl 1 humanoid - Melee
25
Order of the 13th Night: Dreadful.

On Crit: Despair.

  • Swift Fists (2x).

Made by SanityWithin for Monster Monday Week 76: Monastery.

Lvl 2 small - Melee
M23
Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

Choose one.
  • Percise Blow..

    Cannot miss.

  • Tail Swipe..

    (Reach 2)

Cultist Hide
Lvl 3 humanoid - Controller
36
Order of the 13th Night: Dreadful.

On Crit: Despair.

Actions in order:
  • Leg Sweep..

    On hit: Prone. Then

  • Ghoul Fist..

    On damage: Dazed.

Made by SanityWithin for Monster Monday Week 76: Monastery.

Pit fighter
Lvl 5 humanoid - Melee
50
Order of the 13th Night: Dreadful.

On Crit: Despair.

Vengeful Curse.

On death: Deal 1 wound to the attacker.

Choose one:
  • Binding Wraps.

    (Reach: 3) 1d4+10 On hit: Restrained (escape DC 13 or any fire damage).

  • Rotten Fist (2x)..

    On crit: Dazed.

Loot:

Made by SanityWithin for Monster Monday Week 76: Monastery.

Lvl 5 small
M840
Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

Choose one.
  • Swift Fists.(2x) .

    On crit. Daze

  • Radiant Breath..

    (1 use Cone 4) Radiant damage, Blinded 1 Round.

Lvl 7 small
H837
Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

Choose one.
  • (Deceptively) Swift Strikes.(4x) .

    on crit, Choose one: Blinded, Grappled, Prone, Dazed.

  • Four Claw Death Punch. + 20.

    On crit, after target's next round they fall to 0 hit points.

  • Radiant Breath..

    (1 use Cone 4) Radiant damage, Blinded 1 round.

Bandit Spellcaster
Lvl 7 humanoid - Skirmisher
860
Order of the 13th Night: Dreadful.

On Crit: Despair.

Ghost Step (1/round).

The first attack against you misses.

Actions in order:
  • Cruel Strike.

    1d4a+12. Then.

  • Deathly Touch..

    On damage: set HP to 0.

Made by SanityWithin for Monster Monday Week 76: Monastery.

Lvl 17 sunshadow monk - Striker
H10135
Evasive Reflection.

Attacks miss on a 1 or 2 against her, immune to FALL damage, and All Saves++.

  • Slither Wind Strike (2x).

    (Reach 2) 2d10+10, Poisoned (healing ends). THEN:

  • Heal or Harm. Necrotic.

    or 1d10 healing to one Creature.

Slither Wind is the name of her bo staff that can segment to become a nunchaku or a like a whip.

Lvl 20 sunshadow monk - Ranged
H175
Acrobatic Evasion.

Attacks miss on a 1 or 2 against him, immune to FALL damage, and All Saves ++

Choose one.
  • Dragonsight Shot.

    (Range 12, 8x8 Area) Reveal Hidden and Covered targets until the end of his next Turn.

  • Storm Splitter.

    (Cone 4) DC20 DEX save or 5d10+5 Piercing or Lightning, half on save.

  • Lightning Arrow.

    (Range 12, Move 0 this Turn) 5d10a+20 Piercing or Lightning, ignores Cover/Defense.

Rare Wondrous Item

Rotten Fist: Your unarmed attacks daze on crit.

Cursed: While wearing Mummy Wraps you lose 1 max wound.

Dropped by:

Made by SanityWithin for Monster Monday Week 76: Monastery.

Monk
6/LVLDex+
Celestial Adventuring Companion, Zephyr
Companion.

Can interpose for friends.

Infuse Strength.

(1/encounter) Your attacks roll with advantage and heal this round instead of dealing damage.

Each turn, move 8 then choose 1:
  • Soul Strike.

    1d8 (ignores armor). +3 every 5 levels.

  • Guardian Angel.

    Move an ally in reach 8 adjacent to you.

Dying:

Celestial Blessing (1/encounter). Gain 10+LVL temporary HP and refresh Infuse Strength.

WOUNDS: