
6/LVLDex+
Celestial Adventuring Companion, Zephyr
Aldor, Radiant Fist
Companion.
Can interpose for friends.
Infuse Strength.
(1/encounter) Your attacks roll with advantage and heal this round instead of dealing damage.
Each turn, move 8 then choose 1:
- •Soul Strike.
1d8 (ignores armor). +3 every 5 levels.
- •Guardian Angel.
Move an ally in reach 8 adjacent to you.
Dying:
Celestial Blessing (1/encounter). Gain 10+LVL temporary HP and refresh Infuse Strength.
WOUNDS: