Monk
6/LVLDex+
Celestial Adventuring Companion, Zephyr
Aldor, Radiant Fist
Companion.

Can interpose for friends.

Infuse Strength.

(1/encounter) Your attacks roll with advantage and heal this round instead of dealing damage.

Each turn, move 8 then choose 1:
  • Soul Strike.

    1d8 (ignores armor). +3 every 5 levels.

  • Guardian Angel.

    Move an ally in reach 8 adjacent to you.

Dying:

Celestial Blessing (1/encounter). Gain 10+LVL temporary HP and refresh Infuse Strength.

WOUNDS: