Monstery Monday Week 75 - Cats
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
Attacker misses: Warrior attacks once for free.
- •Paws.
2d6+4. OR:
- •Furball.
(Range 8, two adjacent targets) 2d6+4, Poisoned.

In the first round: Attacks roll with advantage and can't be defended against.
Always acts first.
- •Claws.
2d4+10. On Crit: Blinded (until healed).
- •Ravage.
(creature you have advantage against) 20 damage.
After attacking, kitten gains Invisible.
Kitten's path becomes Difficult Terrain, and ending turn on it deals 2d6.
- •Burning Pounce.
Move Line 4. DC 11 DEX save: 1 target in Reach 2. Failure: 4d6, Prone, Smoldering.
- •Firy Furball (×2).
(Range 8) 2d6, Poisoned, Smoldering.

In the first round: Attacks roll with advantage and can't be defended against.
Always acts first.
- •Warping Shadows (1 Use).
Teleport yourself and target creature up to 10 spaces.
- •Claws.
2d4+20. On Crit: Blinded (until healed).
- •Ravage.
(creature you have advantage against) 30 damage.
You always attack first, unless you are caught napping.
- •Pounce.5d12.
Jump 6, then attack. On hit: Prone
- •Shiny!1d8+12.
Move 12 to a golden object smaller than a basketball, attacking all in your path. You hit the golden object, moving it 8 squares away.
These creatures have the greed of dragons and the desire to play of cats.
Put this around the neck of a cat and you will know the direction of where the cat is whenever you think of them.
(1/safe rest) You may look through the eyes of the cat for 1 minute, and see whatever it sees.
Used by protective owners and thieves alike, this collar can be used to make sure your cat is safe or to spy on unsuspecting people.
Attacks against you have Disadvantage 2. Damage supresses this effect for 1 turn.
- •Ravage.
+2 damage every 5 levels.
- •Illusory Threat.
(Reach: 4) Create an Opening on target creature.
Major Illusion. When Blink drops to 0HP, she conjures the illusion of a dragon that frightens enemies for 1 round.
