Monstery Monday Week 74 - Spicy

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Lvl 4 small tree shrew - Ambusher
6640
Heat Balling.

At the start of their turn, Hampered targets take 10 Fire damage for each adjacent Sprayshrew.

  • Sizzling Spray.(Reach 3).

    Target is Blinded until they use an action to clear their eyes. OR:

  • Runaround. Bludgeoning.

    On crit: Blinded targets are Restrained until no Sprayshrews are adjacent.

Ancient rodents capable of eating and processing spices found in nature, forming a spray that is used on prey from treetops or burrows.

Old armor.

Heavy armor against all attacks with disadvantage.

  • Stab (2x)..

    On damage: poisoned (healing ends).

A thief that always wanted to become a knight, but had to stay in the shadows for survival. Still holding onto their dream, they are wearing old armor, that has many obvious weak points to exploit.

Level 8 Solo Knight of Flames
M175
STR+ WIL++
Scovillain.

Vulnerable to Cold. When struck with Cold or crit, strike back for half damage and inflict Smoldering.

ACTIONS. After each hero's turn, choose one:
  • Scorching Blade.

    1d10+10. Against Smoldering: Consume status to Daze.

  • Capsaicinder Wave.

    (AoE, Reach 2) All heroes within reach make a DC 14 WIL Save or 1d10+20 and Frightened, save for half damage and Smoldering.

  • Heatstroke.

    (Reach 4, Only against Smoldering) 2d10+5, highest die is Primary. On crit: Dazed and Poisoned for 1 round.

BLOODIED:

Inflict Overheated on all Heroes. Whenver he would inflict Smoldering, inflict Overheated instead.

LAST STAND:

Sir Pasuillo is nearly flamed out! 80 more damage and he's extinguished. Until then, his attacks against Overheated targets always crit.

Overheated: Smoldering+Slowed and cannot crit. Healing of 10+ ends.