Monstery Monday Week 74 - Spicy
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
At the start of their turn, Hampered targets take 10 Fire damage for each adjacent Sprayshrew.
- •Sizzling Spray.(Reach 3).
Target is Blinded until they use an action to clear their eyes. OR:
- •Runaround.1d4+4 Bludgeoning.
On crit: Blinded targets are Restrained until no Sprayshrews are adjacent.
Ancient rodents capable of eating and processing spices found in nature, forming a spray that is used on prey from treetops or burrows.

Heavy armor against all attacks with disadvantage.
- Stab (2x).1d4+5.
On damage: poisoned (healing ends).
A thief that always wanted to become a knight, but had to stay in the shadows for survival. Still holding onto their dream, they are wearing old armor, that has many obvious weak points to exploit.
Vulnerable to Cold. When struck with Cold or crit, strike back for half damage and inflict Smoldering.
- •Scorching Blade.
1d10+10. Against Smoldering: Consume status to Daze.
- •Capsaicinder Wave.
(AoE, Reach 2) All heroes within reach make a DC 14 WIL Save or 1d10+20 and Frightened, save for half damage and Smoldering.
- •Heatstroke.
(Reach 4, Only against Smoldering) 2d10+5, highest die is Primary. On crit: Dazed and Poisoned for 1 round.
Inflict Overheated on all Heroes. Whenver he would inflict Smoldering, inflict Overheated instead.
Sir Pasuillo is nearly flamed out! 80 more damage and he's extinguished. Until then, his attacks against Overheated targets always crit.
Overheated: Smoldering+Slowed and cannot crit. Healing of 10+ ends.