Monstery Monday Week 67 - Bargain
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
At any point you'll leave if offered 20 gold. You'll switch sides if offered 40...
- Scimitar (×2).1d8+3
Increase the die size of your attacks every time a target accepts your offer (up to d20).
When hit: Turn invisible until you attack.
- •Hellfire Bolt.
(Ranged: 10) 4d8+10 (can't be interposed). Then:
- •I offer you Respite!
Offer to attack someone else.
Made by SanityWithIn for Monster Monday Week 67: Bargain.
A creature wearing this necklace can take Wounds in exchange powerful abilities. Wounds taken by this can't be prevented or removed except by Safe Rest. A creature that takes six Wounds from this dies, regardless of how many Wounds it can take.
1 Wound. Reroll an attack roll or saving throw
2 Wounds. Reaction: Reduce the damage an ally would take to 0
3 Wounds. Action: Heal an ally for 5 x Lvl HP
4 Wounds. Action: Give an enemy Disadvantage on all attack rolls until the start of your next turn
5 Wounds. Action: All allies Gain 4 x Lvl Temp HP and advantage on attack rolls and saving throws until the end of combat
6 Wounds. Action: Resurrect up to 3 creatures who have died within the last minute
The soul of a creature who dies with any wound taken from this item becomes property of the items creator. The wearer can not be revived unless a deal is struck with the entity that owns the soul.