Monstery Monday Week 66 - Arena
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
It always tries to help whichever side is losing.
- •Use the chair!
(1/encounter) Give a bloodied creature +2d10 and On Crit: Dazed on their next attack.
- •Hurl Trash.1d6+2.
(Range 12) On Crit: Disadvantage on next attack.
It is surprisingly hard to pinpoint whoever is throwing tankards at us. Harder still after getting hit on the head with a chair.
- •Cheer.
The most entertaining person last round adds an extra die to their next attack. Then:
- •Boo.
(at someone that dealt no damage last turn) They must spend all their actions attacking

Creatures the Gladiator Goblin is riding are Blinded
- •Slice.(Shortsword) .2d6+1
- •Mount.1d6.
On hit: Riding.
- •Bite (A creature you are riding).3d4+4
Learned to win by any means necessary

The first time in a turn a creature enters your reach they are hit by a Flurry of Flails.
- Flurry of Flails.
(all adjacent creatures) 2d8.
Made by SanityWithIn for Monster Monday Week 66: Arena.

The first time you die, reset to 1 HP instead. At the end of your next turn die.
- •Heavy Net.
(Reach 2) 1d6. On hit: Grappled. Then:
- •Trident.
(Reach 2) 1d6v+2.
Made by SanityWithIn for Monster Monday Week 66: Arena.
When Glorius inflicts the Grappled condition, the target is also Riding him. Any creature Grappled by him takes 1d4 every time they fail to break out of his grapple (DC12 STR). He can grapple up to two creatures at once.
When critting, giving a creature a wound, succeeding a save, or just being awesome; Glorius will strike a EPIC POSE, winning the crowd's favor. Glorius can spend gained favor to improve his abilities.
- •MUSCLE TUSSLE!
Move 8. Attack for 1d4 Bludgeoning. On hit: target is Grappled.
- •MAN-SLINGER!
Throw a Grappled creature up to Range 8. It takes 2d6 Forced Movement damage and is knocked Prone. Spend up to 3 favor for +1d6 damage per favor.
- •FLEXIN' PECS (1 Favor)!
Gain Armor against the next attack: Medium vs Reach, Heavy vs Range. Spend up to 2 favor to gain +1 instance of Armor per favor.
- •ULTRA GUILLOTINE (2 Favor)!
Attack a Prone creature for 4d6+3 Bludgeoning, they are Dazed. Spend 1 favor to give Incapacitated instead of Dazed.
- •THE VILEDRIVER (3 Favor)!
Attack a Hampered creature for 6d6+6 Bludgeoning.
At 45 HP, Glorius bulks up! He can grapple up to four creatures at once and MUSCLE TUSCLE becomes 2x.
Glorius is losing!? 23 more damage and he loses the fight! Until then, he gains twice as much favor from EPIC POSES!
This loud, cocky and unusually-sized "man" is the undefeated champion of the arena. He never takes off his helmet for any reason, but he assures you, he is very handsome. Stunning, really. Definitely not a Flesh Golem made by a insane Wizard, no sir.
Crowdpleaser. When bloodied the first time in combat: Your next attack crits.
Etched with the names of many Arena Champions, the oldest is barely readable.. Glorius?
(Range: 4) 1d4+STR. On hit: Restrained (DC 10 STR or DEX save ends).
The first time you'd miss in combat, roll a d20, add that much damage to your next attack
The first time you miss in combat, add the damage the miss would have had to your next attack.
Can interpose for friends (but probably shouldn't).
(1/encounter) After an ally is bloodied: That ally gains 2xLVL temporary HP.
- •Run & Hide.
Move 6. If behind cover, you are hidden.
- •Boastful Praise.
1d4 psychic. On hit: Taunted by an ally.
Begging for mercy. Reduce all Primary Dice rolled against you by 1.
By the stars the great and mighty champion in the flesh! I can't belive it!


