wlllowtree
When an ARC dies, it makes a loud noise that summons an ARC minion (1d4, Range: 8, 6 flying).
Attacks also knockback a number of spaces equal to the primary die rolled.
- • Cargo Claw.
2d10+2. (2x) On crit: Grappled (Escape DC 13)
- • ZAP!
1d8+10. (Range 6) On hit: Dazed

Can Interpose for allies. 4 wounds.
(1/encounter) Give an ally advantage on its next attack. On hit: crit.
- • Pierce.
1d6+4. (Reach 1 (Shortsword) or Range 12 (Shortbow))
- • Mark.
Mark a target. Whoever attacks it first (Ellie or an ally) gains advantage on its next attack against the target.
- • Dying: I'm bringing you down with me!
1d6+4. When Ellie drops to 0 HP, she moves 6, then makes 1 melee attack against each adjacent enemy at advantage.