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onlinefatherfigure

Lvl 18 huge construct
H150
Demon: Magic Resistance.

Advantage on all saves against magical effects.

Choose one.
  • •Slam (2x).
  • •Lob Felfire.

    (Reach 12, 6x6 AoE) 8d6 damage, half damage on DC 17 DEX (can’t use this attack next turn).

BLOODIED:

When bloodied, the Infernal goes berserk and uses Slam and Lob Felfire at the nearest creature it can see.

Lvl 13 humanoid
135
Choose one.
  • •Elemental Flail.(2x) .

    (Range 6)

  • •Elemental Claw..

    Knockback or Pull 2 (Range 12)

Lvl 10 fiend
M84
Demon: Magic Resistance.

Advantage on all saves against magical effects.

Choose One.
  • •Grappling Tentacles.(2x).

    On damage, grappled

  • •Drink Magic.

    A grappled character must make DC 13 STR save. On fail, 1d8+20 Necrotic Damage and unable to cast spells until the start of the Felhound's next turn.

55
Demon: Magic Resistance.

Advantage on all saves against magical effects.

Fel Blade.

(2x) 1d8+5 Necrotic damage. (Range 6)

Shadow Stealth.

In Darkness or Dim Light, the Satyr is Invisible.

Lvl 1 tiny fiend
25
Demon: Magic Resistance.

Advantage on all saves against magical effects.

Fel Firebolt.

2d6 fire damage. (Range 8)