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onlinefatherfigure
Lvl 18 huge construct
H150
Demon: Magic Resistance.
Advantage on all saves against magical effects.
Choose one.
- •Slam (2x).1d8+20
- •Lob Felfire.
(Reach 12, 6x6 AoE) 8d6 damage, half damage on DC 17 DEX (can’t use this attack next turn).
BLOODIED:
When bloodied, the Infernal goes berserk and uses Slam and Lob Felfire at the nearest creature it can see.
Lvl 13 humanoid
135
Choose one.
- •Elemental Flail.(2x) 2d8+10.
(Range 6)
- •Elemental Claw.d66.
Knockback or Pull 2 (Range 12)
Lvl 10 fiend
M84
Demon: Magic Resistance.
Advantage on all saves against magical effects.
Choose One.
- •Grappling Tentacles.(2x)1d8+10.
On damage, grappled
- •Drink Magic.
A grappled character must make DC 13 STR save. On fail, 1d8+20 Necrotic Damage and unable to cast spells until the start of the Felhound's next turn.
Lvl 4 fiend
55
Demon: Magic Resistance.
Advantage on all saves against magical effects.
Fel Blade.
(2x) 1d8+5 Necrotic damage. (Range 6)
Shadow Stealth.
In Darkness or Dim Light, the Satyr is Invisible.
Lvl 1 tiny fiend
25
Demon: Magic Resistance.
Advantage on all saves against magical effects.
Fel Firebolt.
2d6 fire damage. (Range 8)