Lvl 4 fiend
55
Fel Blade.
(2x) 1d8+5 Necrotic damage. (Range 6)
Shadow Stealth.
In Darkness or Dim Light, the Satyr is Invisible.
Lvl 10 fiend
M84
Choose One.
- •Grappling Tentacles.(2x)1d8+10.
On damage, grappled
- •Drink Magic.
A grappled character must make DC 13 STR save. On fail, 1d8+20 Necrotic Damage and unable to cast spells until the start of the Felhound's next turn.
Smell Magic. All attacks are made with advantage against creatures that use mana as a resource.
Lvl 18 huge construct
H150
Choose one.
- •Slam (2x).1d8+20
- •Lob Felfire.
(Reach 12, 6x6 AoE) 8d6 damage, half damage on DC 17 DEX (can’t use this attack next turn).
BLOODIED:
When bloodied, the Infernal goes berserk and uses Slam and Lob Felfire at the nearest creature it can see.
Death Burst. Upon Death, explodes. (Reach 3) 6d6 damage, half damage on DC 16 DEX.