Infernal
Lvl 18 huge construct
H150
Demon: Magic Resistance.
Advantage on all saves against magical effects.
Choose one.
- •Slam (2x).1d8+20
- •Lob Felfire.
(Reach 12, 6x6 AoE) 8d6 damage, half damage on DC 17 DEX (can’t use this attack next turn).
BLOODIED:
When bloodied, the Infernal goes berserk and uses Slam and Lob Felfire at the nearest creature it can see.
Death Burst. Upon Death, explodes. (Reach 3) 6d6 damage, half damage on DC 16 DEX.