M

Miks

Lvl 12 large
H5089
Servitors: Blink.

(1/round) Can teleport to give an attack disadvantage or succeed a STR/DEX save.

Draining Field.

Can’t be damaged by spells or class abilities.

  • Nillify.

    Reach 10, target makes a DC 16 WIL save or becomes Suppressed and Poisoned until healed. THEN:

  • Eye Blast. Void.

    Range 12, AOE reach 3. OR:

  • Suppression Pulse. Void.

    AOE reach 2, knockback 4. On crit: Suppressed and Poisoned until healed.

Lvl 9 Controller
M6083
Automata: Programmed.

Immune to damage and effects caused by INT or WIL saves.

Explosive Payload.

On death drops 8 Web Mines within reach 4.

  • Mine Catapult.

    Creates a Web Mine within reach 10. THEN:

  • Stranglenets.(2x) .

    Range 8. On hit: Restrained and lifted 2 spaces into the air (escape DC 14).

Lvl 8 large - Defender
M6473
Eliksni: Scuttle.

Can move 2 after attacking or being attacked, or double by going prone.

Crystal Fan.

Ignores 1 non-stasis critical attack. Regains at the start of each turn, unless hit by a stasis attack.

  • Crystalline Quatrain.(3x) Stasis.

    Range 6, advantage in range 1-3. OR:

  • Wrist Piercer. Stasis.

    On crit: +40 damage.

Lvl 16 huge - Aoe
H4156
Automata: Programmed.

Immune to damage and effects caused by INT or WIL saves.

Ablative Shell.

Bloodied at 89 HP. While not bloodied, reduces all damage by 10. After being Bloodied, armor becomes Medium but gains a Fly speed 8.

Choose two.
  • Electrocucion Bolt Turret. Arc.

    Range 12. On crit: Dazed.

  • Fiery Burst.(1/turn) Solar.

    AOE reach 3, knockback 6.

  • Death Cannon. Void.

    Range 8, AOE reach 3.

  • Spitfire Missiles.(3x) Solar.

    Range 16 (min 6), AOE reach 2, DC 16 DEX save. Missiles must land at least 2 spaces apart.

  • Annihilation Blaster. Solar.

    Bloodied only, Line 3x12.

Lvl 13 huge - Support
H4132
Automata: Programmed.

Immune to damage and effects caused by INT or WIL saves.

Reinforced Plating.

Reduces all incoming damage by 10.

Core Cooling.

When Bloodied (66 HP) becomes Incapacitated for 1 round, then at the start of its next turn deals 4d20+12 Arc, Reach 6, Knockback 6.

Choose two.
  • Nose Repeater.(2x) Arc.

    Range 8, Vicious.

  • Missile Pod.(3x) Arc.

    Range 16 (min 6), AOE reach 2, DC 16 DEX save. Missiles must land at least 2 spaces apart.

  • Battle Cannon.(1/turn) Solar.

    Range 20 (min 8), AOE reach 2.

  • Shank Synthesis.

    (1/turn) summons 4 Shank minions within reach 4.

  • Mine Deployment.

    (1 use) drops 2d10 Web Mines within reach 6.

Lvl 11 large - Ambusher
M5784
Automata: Programmed.

Immune to damage and effects caused by INT or WIL saves.

Dormant/ All Terrain Form.

Invisible until attacking. While visible ignores difficult terrain

Choose two.
  • Leaping Pin.

    (1/turn) jump 4, then 4d10 Kinetic. On damage to medium or smaller target: grappled (escape DC 15) and prone.

  • Minigun. Kinetic.

    Range 8.

  • Micromissile Turret. Arc.

    Range 10, AOE reach 3.

Lvl 10 large (2x2) vehicle
H871
Speeder: Exposed Pilot.

A creature is riding this vehicle, and can be attacked at disadvantage. Pilot can make ranged attacks with disadvantage and melee with advantage while moving. Without a pilot the vehicle counts as incapacitated. If reduced to 0 HP, the pilot dismounts (losing half HP if killed by a crit), and the vehicle can be commandeered (counts as having 1/3rd HP).

Heavy Thruster.

+4 speed if moving in a straight line.

  • Shock Repeater.2x Arc.

    Range 8, Advantage 1. OR:

  • Web Mine Deployment.

    Drop 4 Web Mines within reach 3, then move 4.

Lvl 6 large (2x1) vehicle
M1254
Speeder: Exposed Pilot.

A creature is riding this vehicle, and can be attacked at disadvantage. Pilot can make ranged attacks with disadvantage and melee with advantage while moving. Without a pilot the vehicle counts as incapacitated. If reduced to 0 HP, the pilot dismounts (losing half HP if killed by a crit), and the vehicle can be commandeered (counts as having 1/3rd HP).

Agile Thruster.

Can move 6 after attacking. (1/turn) Cause an incoming attack to miss by moving 2 as a reaction.

  • Shock Repeater. Arc.

    Range 8, Advantage 1.

Lvl 14 huge - Support
H50110
Servitors: Blink.

(1/round) Can teleport to give an attack disadvantage or succeed a STR/DEX save.

Effigy of the Great Machine.

While alive, all allied Eliksni automatically crit on their attacks.

Choose one.
  • Power Sap.

    Reach 12. DC 15 STR save or incapacitated until end of next turn, Dazed on save.

  • Eye Blast. Void.

    Range 16, AOE reach 4.

  • Ether Discharge. Chemical.

    Cone 5 (counts as melee), knockback 6.

Lvl 10 large - Aoe
H5071
Servitors: Blink.

(1/round) Can teleport to give an attack disadvantage or succeed a STR/DEX save.

Elemental Allignment.

Pick 1 damage type from Arc, Solar, Void, Stasis, or Strand. The servitor's abilities use that damage type, and the servitor is immune to that damage type. Attackers within reach 6 take 5 elemental damage.

  • Eye Blast.(2x) Elemental.

    Range 12, AOE reach 3. On hit: DC 14 DEX save or Dazed. OR:

  • Energy Discharge. Elemental.

    Cone 4 (counts as melee), knockback 6.

Lvl 7 large - Support
M5063
Servitors: Blink.

(1/round) Can teleport to give an attack disadvantage or succeed a STR/DEX save.

High Value Asset.

Eliksni can interpose for it from 2 spaces away.

  • Ether Heal.

    An allied Eliskni within reach 6 gains a Void Absorption Shield (Reduces all incoming damage by 20 until taking Void damage. If undamaged since the end of last turn, regains this ability.) THEN:

  • Eye Blast. Void.

    Range 12, AOE reach 3.

Lvl 5 Support
H5035
Servitors: Blink.

(1/round) Can teleport to give an attack disadvantage or succeed a STR/DEX save.

Ether Shield.

Non-servitor allies within reach 3 are Immune to damage. When the servitor becomes Bloodied (18 HP), the effect ends until the end of its next turn.

  • Eye Blast. Void.

    Range 12, AOE reach 3. OR:

  • Ether Discharge. Chemical.

    Cone 3 (counts as melee), knockback 4.