Immune to damage and effects caused by INT or WIL saves.
Reduces all incoming damage by 10.
When Bloodied (66 HP) becomes Incapacitated for 1 round, then at the start of its next turn deals 4d20+12 Arc, Reach 6, Knockback 6.
- • Nose Repeater.
(2x) 3d4+1 Arc. Range 8, Vicious.
- • Missile Pod.
(3x) 2d12 Arc. Range 16 (min 6), AOE reach 2, DC 16 DEX save. Missiles must land at least 2 spaces apart.
- • Battle Cannon.
(1/turn) 4d8+30 Solar. Range 20 (min 8), AOE reach 2.
- • Shank Synthesis.
(1/turn) summons 4 Shank minions within reach 4.
- • Mine Deployment.
(1 use) drops 2d10 Web Mines within reach 6.
Occasionally retrofitted to be piloted by a Captain.